This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

25votes
Experimental Combat Snapshot 8 - Getting Started Pinned
57votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
11votes
Quiver
43votes
Make certain foods eaten slightly faster
71votes
Use the primary mouse button to cancel pulling back on a bow
13votes
Shields
9votes
New enchantment
3votes
Bring back(Keep) hold mouse to attack
57votes
Tipped arrows with positive effect deal no damage
2votes
Don't allow the bow to be shot before it's fully charged
90votes
Stackable Stews
5votes
Make auto-attack (hold lmb to attack) in Combat Snapshots
182votes
Tiered shields
3votes
Mordhau Strike
2votes
Slow down attacks
6votes
Shield Fatigue
128votes
Player Nameplate - The Overlooked Combat Mechanic
6votes
Radical Idea: Start-up Lag for Minecraft Attacks
52votes
We should never be able to attack while blocking
116votes
Try to reintroduce sword blocking back to the combat snapshots!
32votes
Make Shields be Disabled Depending on How Much Damage is Dealt
22votes
Screen tilt from damage
3votes
Items recharge their cooldown while not selected
3votes
Snowballs behave like 1.8, except for one major change
218votes
Arrows from crossbows should travel further and deal more damage
4votes
New Kind of Shield
8votes
Players on a horse should have an extended reach
2votes
Meele combat changes should partially revert and make new rules
5votes
Utilize Item Attributes!
2votes
No Cooldown Enchantment