This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

25votes
Experimental Combat Snapshot 8 - Getting Started Pinned
57votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
3votes
Bring back(Keep) hold mouse to attack
2votes
Slow down attacks
5votes
Make auto-attack (hold lmb to attack) in Combat Snapshots
3votes
Items recharge their cooldown while not selected
3votes
Snowballs behave like 1.8, except for one major change
4votes
New Kind of Shield
6votes
Shield Fatigue
3votes
Mordhau Strike
2votes
Meele combat changes should partially revert and make new rules
5votes
Utilize Item Attributes!
2votes
No Cooldown Enchantment
2votes
Chain meal use
11votes
Quiver
10votes
Shield deflect
4votes
Sword improvements (for both new and old fans)
5votes
Fist Fighting (Kung fu or kirate)
2votes
Battle State (New Player Interaction)
5votes
Sword sweeping for mobile version
3votes
Fletching table use: arrow upgrading
2votes
New Combat Update
1vote
Myrkkykirja
4votes
Night vision
5votes
Instant damage potions are too overpowered!
11votes
sticks and fish slaps
6votes
fist damage to be reduced to 1 again
5votes
Shield Stability, Damage Reduction, and Cooldown Values and Enchantments
2votes
Don't allow the bow to be shot before it's fully charged
2votes
Attack Speed should be raised or scale with Haste