This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

2votes
Broader cool down types
6votes
MultiShot Enchant needs to be better
28votes
Punch should be less effective if your Bow is not fully charged
8votes
Weapon Knockback should be Calculated by Weapon Speed
13votes
Make food regen only heal every 4 seconds again
18votes
The Axe Needs to be Seriously Buffed
8votes
Nerf Sword's Attack speed and decrease charged attacks time
8votes
Shield should block a percentage and lose protection against high damage
3votes
There's no point for the cooldown
33votes
Consuming animation of Stews should be changed to Drinking!
27votes
Fireworks do more Damage
3votes
make all tools a weapon
5votes
Make the eating interruption a probability
9votes
Improvements to Current Natural Regen (Playtested)
17votes
Sweep attacks for hoes!
9votes
Your Offhand Isn't Affected When Your Mainhand is Holding a Cooldowned Item
5votes
Additional damage from empty offhand
44votes
Pickaxes should do more damage to armor durability
7votes
more realistic animation of arc recharge.
19votes
Fishing rods with lure pull entities back farther and faster
10votes
Armor has less protection when hit where you aren’t wearing it
18votes
Weakness Potions Affect Bow/Crossbow Reload and Throwable Item Range
3votes
Combat 'Builds'
5votes
Using Two Shields Absorbs More Damage (Double Blocking)
0votes
Adding and balancing defense.
5votes
Remove armor penetration
19votes
The whole Armor progression must be rebalanced
3votes
Cooldown Attribute for Possible Artifact Concepts
10votes
Ranged_Damage Attribute to Test Out More Possible Weapons Concepts
4votes
Please remove food retention by injuries.