This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

4votes
Sprint button in mobile version of Minecraft
6votes
Water Bottles and Awkward Potions Stackable up to 64
3votes
arrow that disables shield
4votes
Reloading Attribute
1vote
Remove sprinting knockback attacks
6votes
"No missing penalty" should be gone!
8votes
Weapons are WAY too fast now that missed attacks have almost no delay
9votes
New enchantment
3votes
Enchantments visibly increase stats
15votes
More Side-grade Gear options
5votes
projectile deflection by melee weapons
3votes
shield enchantment: repulsion
2votes
Piecing Crossbows should disable shields
1vote
experamental combat on switch
5votes
Regeneration Interruption (for slowing regeneration in combat)
16votes
Remove horizontal velocity change when attacking entities.
3votes
Combat Features
20votes
Arrows bounce on slime blocks
13votes
Add combat enchantments for hoes
3votes
Attack cooldown should go down to 100% when switching hotbar slots
5votes
Loyalty tridents should return at Y-Level 0 instead of - 64
7votes
Impaling Affects Players Fresh Out of Water
9votes
Invisibility Damage
13votes
Wood and stone tools shouldn't do the same amount of damage.
3votes
Impaled Arrows Reduce Player Speed
4votes
Rework Critical attacks
1vote
Axes should still have a tier of cooldown time, alongside damage.
6votes
Only allow split controls on touch to get hold to attack
6votes
Way to make sure that servers update to the combat update v2
3votes
Publish snapshot variations to help us compare