This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

24votes
Flying faster increases your attack damage.
2votes
Crossbow faster arrow Enchantment (Makes arrow fly toward crossbar aim)
9votes
Crossbow Successive shot Enchantment
13votes
Shields
10votes
Combat Snapshot 8c is close but not perfect
5votes
Tamed wolves can grab players and mobs
14votes
Riptide spin attack inflicts critical hits, even in water
4votes
Releasing a Performance update to go with combat update V2
8votes
Add clear attack animations
12votes
Axe is not strong enough in bedrock
3votes
Josue
22votes
Crouching Reduces Knockback
8votes
Players on a horse should have an extended reach
9votes
Protection Enchantment should be nerfed
22votes
Screen tilt from damage
18votes
When aiming a bow the sensitivity should slow down
10votes
Chainmail having a Purpose
13votes
New Enchantment: Trespassing
7votes
Charged attacks should do less reach bonus
11votes
[Bedrock] Experimental Combat
5votes
Third-person animation for the player's weapon recharging
9votes
Weapon Mechanic "Defense-Attack"
2votes
Smite And Slayer Enchantment
6votes
Critical charge for bows.
22votes
Attack dummy
9votes
Make death messages say custom weapon names at the end of it.
6votes
Corrupted Tools
3votes
Sharpness, Smite and Bane of Arthropods should be stackable up to level 6
1vote
Axes should drop less loot
8votes
Amethyst shards for combat-related enchantments