This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

20votes
Experimental Combat Snapshot 8 - Getting Started Pinned
48votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
1vote
Players on a horse should have an extended reach
3votes
Protection Enchantment should be nerfed
8votes
Screen tilt from damage
13votes
When aiming a bow the sensitivity should slow down
5votes
Chainmail having a Purpose
11votes
New Enchantment: Trespassing
5votes
Charged attacks should do less reach bonus
3votes
[Bedrock] Experimental Combat
3votes
Third-person animation for the player's weapon recharging
6votes
Weapon Mechanic "Defense-Attack"
2votes
Smite And Slayer Enchantment
5votes
Critical charge for bows.
9votes
Attack dummy
6votes
Make death messages say custom weapon names at the end of it.
4votes
Corrupted Tools
3votes
Sharpness, Smite and Bane of Arthropods should be stackable up to level 6
1vote
Axes should drop less loot
5votes
Amethyst shards for combat-related enchantments
2votes
Sprint button in mobile version of Minecraft
6votes
Water Bottles and Awkward Potions Stackable up to 64
3votes
arrow that disables shield
4votes
Reloading Attribute
1vote
Remove sprinting knockback attacks
4votes
"No missing penalty" should be gone!
7votes
Weapons are WAY too fast now that missed attacks have almost no delay
7votes
New enchantment
3votes
Enchantments visibly increase stats
10votes
More Side-grade Gear options