This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

2votes
2votes
Secondary attack "Swing attack"
2votes
New damage mechanic - Lethal damage
2votes
2votes
The necessary Infinity rework
2votes
Combat mechanics - Arrow recoil
2votes
To be able to throw the ax like an arrow
2votes
2votes
toxic enchantment
2votes
spill your stew if you stack it
2votes
Fighting With An Off-Hand Fishing Rod
2votes
Make the crossbow better
2votes
A Conceptual Combat System
2votes
Ender Pearls passing through End Crystals
2votes
Cleaving axes
2votes
Enchant concept: Momentum
2votes
Shield Enchant concept: Parry
2votes
Shield Enchant concept: Stronghold
2votes
Combat Test 8c Balancing Suggestions
2votes
2votes
Daño en área bedrock
2votes
Swords disabling shield
2votes
combat sapshot feedback
2votes
Toggleable aim-assist
2votes
bows can fling bundle items in the air
2votes
System combat