This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

18votes
Experimental Combat Snapshot 8 - Getting Started Pinned
41votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
4votes
Remove horizontal velocity change when attacking entities.
1vote
Combat Features
8votes
Arrows bounce on slime blocks
6votes
Add combat enchantments for hoes
3votes
Weapon Mechanic "Defense-Attack"
2votes
Attack cooldown should go down to 100% when switching hotbar slots
3votes
Loyalty tridents should return at Y-Level 0 instead of - 64
5votes
Impaling Affects Players Fresh Out of Water
6votes
Invisibility Damage
8votes
Wood and stone tools shouldn't do the same amount of damage.
1vote
Impaled Arrows Reduce Player Speed
4votes
Rework Critical attacks
1vote
Axes should still have a tier of cooldown time, alongside damage.
5votes
Only allow split controls on touch to get hold to attack
3votes
Way to make sure that servers update to the combat update v2
3votes
Publish snapshot variations to help us compare
2votes
Broader cool down types
4votes
MultiShot Enchant needs to be better
18votes
Punch should be less effective if your Bow is not fully charged
8votes
Weapon Knockback should be Calculated by Weapon Speed
12votes
Make food regen only heal every 4 seconds again
12votes
The Axe Needs to be Seriously Buffed
6votes
Nerf Sword's Attack speed and decrease charged attacks time
8votes
Shield should block a percentage and lose protection against high damage
3votes
There's no point for the cooldown
27votes
Consuming animation of Stews should be changed to Drinking!
16votes
Fireworks do more Damage
3votes
make all tools a weapon