This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

44votes
Experimental Combat Snapshot 8 - Getting Started Pinned
70votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
2votes
Milk Bottles!
1vote
guns
3votes
Combat: Cleaving Enchantment on Hoe (Previously on Axe)
0votes
Combat or Survival level upgrades
1vote
Combat Gamerules will Prevent Controversy
3votes
Chains Enchantment
2votes
Let mobs use sweeping edge weapons
1vote
Sweeping Edge enchant should trigger with auto attack(Hold M1)
2votes
3votes
Better indication of Shield Stunning
1vote
Remove Invincibility frames for Negative Potion Effects
2votes
Pongan la mecánica de combate de java en bedrok
6votes
All Hostile Mobs should be able to sprint for short burst (PVE)
5votes
Ability to Shoot Fireballs from a Crossbow
6votes
A change that would greatly benefit the crossbow.
3votes
Tool Knockback Directions
2votes
Impact rockets
3votes
Nerf Mending in Combat (Vs Infinity)
6votes
Fall/Jump Height should increase damage bonus of Crits
7votes
2votes
Duration/Effectiveness of most Drinkable Potions should be reduced to 1/4
5votes
Quick armor swapping
1vote
Charge attacks
2votes
Wither and Blindness Effects should prevent you from using Charged Attacks
5votes
clipping elytras
3votes
Mob difficulty
3votes
(PVE) Drowned w/ Trident can use Riptide & Channeling
6votes
Normal bows arrows should travel faster when you have strength