This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

57votes
Experimental Combat Snapshot 8 - Getting Started Pinned
79votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
1vote
A Conceptual Combat System
4votes
The grass is not a hindrance to the sword
2votes
Throwing mechanics
1vote
Ender Pearls passing through End Crystals
1vote
1vote
Slow down Respawn Anchor explosion rate
1vote
End Crystal explosion particle travel direction change for Crystal PvP
4votes
New enchantment for crossbows
3votes
Limiting Number of Enchantments in an Equipment
1vote
Cleaving axes
0votes
Counterattack for a sword
2votes
daggers/double daggers
1vote
Spears, daggers and hatchets from flint or copper and sticks
1vote
Slightly higher damage cooldown
7votes
New Trident Enchantment
3votes
Make skeletons be able to hold shields on their other hand
1vote
Tools effects on Iron Golem and Snow Golem
2votes
let the hoes do more damage like a sickle
1vote
Boomerang Blade
1vote
Different combat mechanics depending on attack speed
2votes
make projectile speed the same as 1.8
2votes
going up mountains takes to long
4votes
Enchantment for shield "Mirror" and belt (Tool)
3votes
Keep the critical hits idea when player attack while falling.
2votes
Enchant concept: Momentum
2votes
Shield Enchant concept: Parry
3votes
Shield Enchant concept: Steadfast
2votes
Shield Enchant concept: Stronghold