This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

68votes
Experimental Combat Snapshot 8 - Getting Started Pinned
89votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
1vote
Anti-Magic / Enchanting System
2votes
Add a C.P.S limit (16-20)
1vote
nerf eating interruption
0votes
Secondary attack "Swing attack"
1vote
New damage mechanic - Lethal damage
1vote
New enchantment for the Sword - Radiance
2votes
A new for shovels - Propulsion
1vote
breaking enchantment
2votes
1vote
Project MMO
2votes
Impaling ajustment
3votes
Axe Enchantment to Stun Mobs
2votes
Snowy Mountains should only be in Taiga Biomes
3votes
activates the shield when the shift pressed should not be updated.
5votes
New knockback rules for hoes
2votes
The necessary Infinity rework
2votes
Combat mechanics - Arrow recoil
3votes
Combat Mechanics - Vigor
1vote
To be able to throw the ax like an arrow
3votes
Axes should have to be charged
0votes
Speed bridging
3votes
Combat moves and anjm
2votes
Flame Charged Books
3votes
Enchanting system revision
4votes
Heavy shield
14votes
New uses of horses in combat
3votes
Instead of tiered shields, make shields a part of a tier.
2votes
very realistic combat movement with skills