This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

80votes
Experimental Combat Snapshot 8 - Getting Started Pinned
98votes
Experimental Combat Snapshot 8c (see comments), The Details Pinned
1vote
Efficiency on Tools Change
3votes
new enchantment for rocket-crossbow
1vote
PvE combat needs work in the late-game, there's no incentive/challenge
1vote
Some Combat Suggestions
1vote
END CRYSTAL NERF IDEA
2votes
Fishing Rod Knockback
7votes
More types of shields
2votes
Hitting Someones Swing Will Block The Attack.
1vote
Upwards Knockback Enchantment
4votes
Combat system
3votes
The new changes regarding timing and attack speed
5votes
Rename Thorns
5votes
Minecraft's Combat Mistake, Primarily Regarding Shields
1vote
Potions on melee
3votes
Splash and lingering potions should stack to 16
3votes
Potion buff with Witches
2votes
New Combat Functions
2votes
Differentiating "wind-up" and "Flurry" attacks
5votes
New Combat Mechanics
0votes
Unbreaking and Mending should be exclusive.
0votes
Ravanger with shield
4votes
Enchantment mechanic - Divination
4votes
New Combat: Different Items deal Unique damage.
4votes
make all tools have functionality in the new pvp
2votes
New Combat: Custom off-hand & Punches
2votes
No/reduced knockback from bows
2votes
Attack Speed Determines Your Knockback
2votes
"No Weapon" - Change to Attack Speed / Dmg