This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

30votes
Experimental Combat Snapshot 5, The Details Pinned
3votes
Combat Snapshot Installation Instructions Pinned
5votes
Experimental Combat Snapshot (Version 5) FAQ Pinned
184votes
Stamina for sprinting
160votes
Give variety to foods
84votes
Shorter "coyote time"
81votes
Pushing enemies with Shield
73votes
Food eating speed should not be changed
66votes
Buff the crossbow
63votes
Sword blocking
50votes
Make sprinting affected by hunger again but less
49votes
Animation changes to weapons.
43votes
All projectiles should inherit momentum
41votes
Vertical knockback should be based on the angle of attack
40votes
We don't need coyote timer
37votes
Scaled Eating Speed
37votes
Eggs should be increased to 64 instead of 16
36votes
Parrying with weapons
34votes
Make Armor only work if armor is actually hit
33votes
Swords are too similar!
31votes
Instead of increasing eating time, decrease potion drinking time
29votes
Crosshair changes to indicate target in range
28votes
(FEEDBACK) Weapon Strength
28votes
Keep these hunger rules!
27votes
No Regeneration While Sprinting
27votes
"Buff" armor by simply removing the 1.9 penetration mechanic.
25votes
Rebalance axes
20votes
Saturation is useful! Don’t change hunger rules
20votes
Buff Axe Damage
18votes
Crosshair radius feature.