This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

61votes
Experimental Combat Snapshot 5, The Details Pinned
9votes
Combat Snapshot Installation Instructions Pinned
22votes
Experimental Combat Snapshot (Version 5) FAQ Pinned
239votes
Stamina for sprinting
222votes
Give variety to foods
138votes
Pushing enemies with Shield
134votes
Sword blocking
132votes
Buff the crossbow
107votes
Shorter "coyote time"
87votes
Food eating speed should not be changed
83votes
Animation changes to weapons.
72votes
Swords are too similar!
68votes
All projectiles should inherit momentum
66votes
Make sprinting affected by hunger again but less
66votes
Parrying with weapons
65votes
We don't need coyote timer
64votes
Vertical knockback should be based on the angle of attack
62votes
Eggs should be increased to 64 instead of 16
56votes
Instead of increasing eating time, decrease potion drinking time
52votes
Bow aim cancellation
47votes
Make Armor only work if armor is actually hit
46votes
Scaled Eating Speed
45votes
No Regeneration While Sprinting
42votes
Attack with offhand if main hand is on cool-down.
42votes
Crosshair changes to indicate target in range
41votes
"Buff" armor by simply removing the 1.9 penetration mechanic.
40votes
(FEEDBACK) Weapon Strength
39votes
Saturation is useful! Don’t change hunger rules
38votes
Rebalance axes
34votes
Keep these hunger rules!