This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

57votes
Experimental Combat Snapshot 5, The Details Pinned
9votes
Combat Snapshot Installation Instructions Pinned
19votes
Experimental Combat Snapshot (Version 5) FAQ Pinned
4votes
Nerf the sharpness enchantment based on attack speed
3votes
Nerf the strength effect based on attack speed
23votes
More weapons!
1vote
Nerfing shield with faster hunger bar decreasing
3votes
Advanced combat: Charge attack system
1vote
Changing the Timer to better suit both PvE and PvP communities
4votes
Reduce hit delay to that of 1.8
1vote
The entity that you would hit when left clicking should be highlighted
11votes
Algorithm for calculating weapon damage
2votes
Toolkit Expansion
6votes
Eating food/potions while under attack
4votes
Enchantment for vertical knockback
7votes
Interrupt eating when you take damage
1vote
Further Nerf Food Regen but allow faster eating/drinking potions.
8votes
Stone Superiority: Essential for Community Combat Consensus
1vote
Combat
5votes
Hold to attack should at least be nerfed in Java
6votes
Set Arrows to bows.
5votes
Projectile knockback based on speed
11votes
The "Berserker" effect (for bedrock and java)
22votes
Knockback Balancing - According to Weapon Speed
19votes
Shield using mobs, to make the chopping enchantment useful in PVE
1vote
New Uses for Hoes and Shovels and Pickaxes for attacking
0votes
ShieldNerf
2votes
200% attacks should have at least some sort of interaction with shields
5votes
Physical and Magic protection (armor enchantments rework)
6votes
Same combat mechanics for mobs as players