This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

33votes
Experimental Combat Snapshot 5, The Details Pinned
4votes
Combat Snapshot Installation Instructions Pinned
9votes
Experimental Combat Snapshot (Version 5) FAQ Pinned
16votes
Bow aim cancellation
5votes
"Coyote Time" Only on Mobs
4votes
Attacking entities through grass
5votes
Block-hitting and Shields should exist together
7votes
Progressive Shields
3votes
Piercing enchantment should to ignore armor
15votes
Attack with offhand if main hand is on cool-down.
15votes
Hoe as an off-hand pvp hook weapon
6votes
Shields should only Activate at 125%
4votes
Hoe rework
7votes
Coyote Time Damage Changes
5votes
Lower the player's melee range
6votes
No damge from wood tier weapon to lether armor
1vote
14votes
Mobs should have different attacks based on difficulty
32votes
Crosshair changes to indicate target in range
10votes
(Combat Update) Buff Hoe Damage
36votes
Instead of increasing eating time, decrease potion drinking time
9votes
Frost aspect
3votes
77votes
Buff the crossbow
7votes
Gold Swords Need a Buff
3votes
Two types of melee inputs to make both PVP/PVE communities happy
193votes
Stamina for sprinting
4votes
Repositioning- A combat change
9votes
Seperate "Coyote Time" Hitbox
6votes
Make Healing and Regeneration potion useful