This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.

Vote for an existing idea or New post

20votes
Experimental Combat Snapshot 5, The Details Pinned
3votes
Combat Snapshot Installation Instructions Pinned
3votes
Experimental Combat Snapshot (Version 5) FAQ Pinned
19votes
Buff the crossbow
3votes
Two types of melee inputs to make both PVP/PVE communities happy
147votes
Stamina for sprinting
2votes
Seperate "Coyote Time" Hitbox
0votes
Global attack recharge timer
2votes
Re-introduce and nerf 1.9 hunger rules
17votes
Rebalance axes
11votes
No Regeneration While Sprinting
2votes
Slightly buff Smite or nerf Phantom HP
12votes
Swords are too similar!
3votes
Add setting to toggle "Coyote Time" pls
6votes
Revert hunger and weapon damage
11votes
Trident impaling during snow
9votes
Weaken old,upgrade new.
8votes
Falling Attacks
1vote
Keep time to kill similar for mobs, reduce penetration
7votes
Adding Uniquness to Snowballs and Eggs
6votes
Remove Sneak Shield
25votes
Make Armor only work if armor is actually hit
10votes
Allow riptide tridents to be readied outside of water
27votes
Scaled Eating Speed
24votes
Vertical knockback should be based on the angle of attack
5votes
make auto-attack an accessibilty feature, and not a default feature
5votes
Make enchantments stronger to compensate for the base damage nerfs
8votes
Revert back to the higher damage (was make weapons stronger)
32votes
All projectiles should inherit momentum
6votes
Attack Indicator Options