This category is for the special Java Combat Snapshot feedback only and features that exist in this snapshot only. Please put other snapshot feedback in the general snapshot category. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. To generally discuss combat in Minecraft OR NEW suggestions for combat, feel free to continue on existing threads in Gameplay. Please focus on features that are IN the release. Thank you.

Vote for an existing idea or New post

21votes
Update: Custom Java Edition snapshot to test Combat Mechanics (version 2) Pinned
5votes
Java Combat Snapshot Installation Instructions Pinned
2votes
/gamerule attackspeed [Number]
5votes
improving sluggish feeling attacking between different entities/players
4votes
Doublepressing forward while defending pushes the enemy
2votes
auto-attacking by holding the button
11votes
Make Axes an "official" Weapon
2votes
Weapon should only cool down if you miss the opponent
3votes
Taking Full Advantage of Sneaking in the new Combat...
2votes
remove delay and use it for special attacks
10votes
Torch attack
2votes
roles para tu personaje
8votes
Stop treating Axes like a stepchild
7votes
Attack Reach Enchantment
3votes
Reward good timing when blocking
3votes
Axes function idea
3votes
Rebalance Mob Health & Damage
2votes
5votes
Keeping hold to hit whilst satisfying those who enjoy clicking
4votes
Perfect Blocking Concept (Shields vs Melee Weapons)
6votes
Critical Attacks Disable Shields
27votes
Don't make some weapons better than others
3votes
How to nerf shields without breaking combat
8votes
Hoes should get +1 more dmg as a buff.
8votes
Swords do one more damage than before. Add this to Sharpness instead.
7votes
Rework the sweeping attack area shape
4votes
Remove random shield stun from axes
15votes
Add back hold to attack to Java!
6votes
Crit attack spam
13votes
If you are going to add it back, make hold-to-attack a gamerule