What is parity? This category is designed just for features that exist but work one way on one platform, and another way on a different platform. Bugs are not parity! Please read the intro post before you post!

Vote for an existing idea or New post

8votes
Scaffolding Building Limits is the Same for All Editions
28votes
(Java Parity) Coral reefs
12votes
(Java Parity) Fish drop bonemeal
4votes
(Java Parity) Strength/weakness potions
8votes
(Java Parity) Creating snow golems with pumpkins
17votes
(Java Parity) Command block GUI
16votes
Drowned Swimming Animation in all Editions
93votes
6votes
(Java Parity) Glazed Terracota & Pistons
442votes
[Java Parity] Glowing and Spectral Arrows
33votes
(Java Parity) Skin customization menu
8votes
(Java Parity) Default command block name
24votes
(Java Parity) Torches on solid faces
10votes
(Java Parity) Frost walker shape
13votes
(Java Parity) Remove barrier below void
6votes
(Bedrock Parity) Squid ink particles
15votes
(Java parity) Tools sprites changing as they break
49votes
(Java Parity) Chat UI
12votes
(Bedrock Parity) biomes_client.json
8votes
(Java Parity) Remove non-chicken zombie jockeys
35votes
(Java Parity) Items on heads
53votes
(Java Parity) Ocean Water Colors
38votes
(Java Parity) Hurt mob redness
141votes
[Console Parity] Blazes should drop glowstone
17votes
[Bedrock Parity] Jumping and landing sounds
50votes
[Bedrock Parity] Salmon sizes
18votes
[Bedrock Parity] Fish flopping animation
36votes
[Bedrock Parity] Three-dimensional fishing bobber
107votes
[Bedrock Parity] Snow layer physics