If you'd like to see existing mods come to the Bedrock platform, please contact the talented community creators of these mods and ask them to take a look at the modding API documentation at http://aka.ms/minecraftaddons Bugs, requests for specific existing mods, feature lists, and support issues will be removed. Please put mashup requests and copyrighted content requests in Marketplace.

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296votes
(Start Here) Welcome to the Add-Ons Feedback Area Pinned
577votes
An Official Add-on Site
245votes
Add .mcskin
168votes
add-on items should be available to the creative inventory.
159votes
Add-ons App
113votes
[Bedrock Edition] Scripting and designing HUDs w/Add-ons
96votes
mcfiles browser, Xbox one Bedrock (was: xbox addons)
89votes
Armor for addons
76votes
biomes_sky_client.json To Resource Packs
63votes
Add an option to Reload/Refresh for behavior & resource packs (Feature Request)
60votes
59votes
Add Custom Fonts OTF, .TTF, and .FNT to (Resource Packs)
45votes
A decent add-on API documentation
41votes
Addon Tutorials
38votes
Improve the Subpack System (Very Specific With Examples, Please Read)
33votes
Add "workstation" or "job_site" to the villager v2 behavior file
33votes
Addons for everyone, including beta testers
32votes
Please make downloading Addon packs easier on Xbox One.
30votes
Allow creators to encrypt their packs to prevent plagiarism
25votes
Players Can Access Entity's Inventory
24votes
Addons should allow the creation of custom gamemodes
22votes
Soulfire Aspect Enchantment
20votes
Add Nether Cubemap To The Resource Packs
19votes
17votes
Custom mining speeds for custom pickaxes and axes
17votes
Additional File compatibility (was: files on bedrock)
16votes
Improve the Sample Behavior Pack
16votes
add ons support the obj model
15votes
add-ons are useless in current form
14votes
Command Trigger Event Entity Component