If you'd like to see existing mods come to the Bedrock platform, please contact the talented community creators of these mods and ask them to take a look at the modding API documentation at http://aka.ms/minecraftaddons Bugs, requests for specific existing mods, feature lists, and support issues will be removed. Please put mashup requests and copyrighted content requests in Marketplace.

Vote for an existing idea or New post

250votes
(Start Here) Welcome to the Add-Ons Feedback Area Pinned
434votes
An Official Add-on Site
215votes
Add .mcskin
127votes
Add-ons App
115votes
add-on items should be available to the creative inventory.
89votes
[Bedrock Edition] Scripting and designing HUDs w/Add-ons
83votes
Custom Dimensions
76votes
mcfiles browser, Xbox one Bedrock (was: xbox addons)
60votes
biomes_sky_client.json To Resource Packs
45votes
Add an option to Reload/Refresh for behavior & resource packs (Feature Request)
45votes
Add Custom Fonts OTF, .TTF, and .FNT to (Resource Packs)
44votes
41votes
Armor for addons
28votes
A decent add-on API documentation
27votes
Addon Tutorials
27votes
Addons for everyone, including beta testers
26votes
Improve the Subpack System (Very Specific With Examples, Please Read)
22votes
Please make downloading Addon packs easier on Xbox One.
18votes
Allow creators to encrypt their packs to prevent plagiarism
18votes
16votes
Add "workstation" or "job_site" to the villager v2 behavior file
16votes
add ons support the obj model
16votes
Add Nether Cubemap To The Resource Packs
15votes
Additional File compatibility (was: files on bedrock)
13votes
Addons should allow the creation of custom gamemodes
13votes
Players Can Access Entity's Inventory
12votes
add-ons are useless in current form
10votes
Customized items in Recipe Book
10votes
Add-on api changes and needs
10votes
Command Trigger Event Entity Component