If you'd like to see existing mods come to the Bedrock platform, please contact the talented community creators of these mods and ask them to take a look at the modding API documentation at http://aka.ms/minecraftaddons Bugs, requests for specific existing mods, feature lists, and support issues will be removed. Please put mashup requests and copyrighted content requests in Marketplace.

Vote for an existing idea or New post

271votes
(Start Here) Welcome to the Add-Ons Feedback Area Pinned
517votes
An Official Add-on Site
233votes
Add .mcskin
146votes
Add-ons App
100votes
[Bedrock Edition] Scripting and designing HUDs w/Add-ons
148votes
add-on items should be available to the creative inventory.
82votes
mcfiles browser, Xbox one Bedrock (was: xbox addons)
64votes
Armor for addons
28votes
Please make downloading Addon packs easier on Xbox One.
25votes
Allow creators to encrypt their packs to prevent plagiarism
129votes
Custom Dimensions
14votes
add-ons are useless in current form
5votes
Change the behavior of redstone items using add-ons
27votes
Add "workstation" or "job_site" to the villager v2 behavior file
33votes
Improve the Subpack System (Very Specific With Examples, Please Read)
54votes
Add Custom Fonts OTF, .TTF, and .FNT to (Resource Packs)
51votes
36votes
A decent add-on API documentation
15votes
Additional File compatibility (was: files on bedrock)
0votes
Minh
2votes
“Bottom to top“ addon system issues
21votes
Addons should allow the creation of custom gamemodes
56votes
Add an option to Reload/Refresh for behavior & resource packs (Feature Request)
13votes
Command Trigger Event Entity Component
70votes
biomes_sky_client.json To Resource Packs
21votes
Exclusive inventory for the Add-ons
0votes
Alit
3votes
Entity egg with id in crafting table
7votes
Custom mining speeds for custom pickaxes and axes
11votes
Assigned seating & New entity category