If you'd like to see existing mods come to the Bedrock platform, please contact the talented community creators of these mods and ask them to take a look at the modding API documentation at http://aka.ms/minecraftaddons Bugs, requests for specific existing mods, feature lists, and support issues will be removed. Please put mashup requests and copyrighted content requests in Marketplace.

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271votes
(Start Here) Welcome to the Add-Ons Feedback Area Pinned
712votes
Transfer Addons for all platforms under review
518votes
An Official Add-on Site
233votes
Add .mcskin
148votes
add-on items should be available to the creative inventory.
146votes
Add-ons App
129votes
Custom Dimensions
100votes
[Bedrock Edition] Scripting and designing HUDs w/Add-ons
82votes
mcfiles browser, Xbox one Bedrock (was: xbox addons)
70votes
biomes_sky_client.json To Resource Packs
64votes
Armor for addons
56votes
Add an option to Reload/Refresh for behavior & resource packs (Feature Request)
54votes
Add Custom Fonts OTF, .TTF, and .FNT to (Resource Packs)
51votes
36votes
A decent add-on API documentation
34votes
Addon Tutorials
33votes
Improve the Subpack System (Very Specific With Examples, Please Read)
28votes
Please make downloading Addon packs easier on Xbox One.
28votes
Addons for everyone, including beta testers
27votes
Add "workstation" or "job_site" to the villager v2 behavior file
25votes
Allow creators to encrypt their packs to prevent plagiarism
21votes
Exclusive inventory for the Add-ons
21votes
Addons should allow the creation of custom gamemodes
18votes
Players Can Access Entity's Inventory
18votes
17votes
Add Nether Cubemap To The Resource Packs
16votes
add ons support the obj model
15votes
Additional File compatibility (was: files on bedrock)
14votes
add-ons are useless in current form
13votes
Command Trigger Event Entity Component