Strictly for humanoid and humanoid type mobs feedback and suggestions. Bugs, duplicate ideas, lists of things, and support issues will be deleted.

Vote for an existing idea or New post

1vote
Spawning rates ravager and pillager
1vote
Divide some work blocks for players and villagers
1vote
Villager Inventory
1vote
Less restrictive trading
1vote
Levels in Villagers and Illigers
1vote
Diamond Villager
1vote
(19W13A) Illagers spawn way too frequently
1vote
Upgrade villagers
1vote
Villager's HP
1vote
Odd Trader
1vote
Villager Gossip replaced with Mastery-based variable
1vote
Zombie attack
1vote
Traders
1vote
Island Update (Islander)
1vote
Organized Villagers
1vote
Villager and Golems Often Fall Into Holes
1vote
Villagers Drops
1vote
Pigper/creepig
1vote
Max trade level
1vote
The crisp
1vote
Monasteries and monks
1vote
A Pillager Alchemist
1vote
Jeweler Villager
1vote
Planting Carrots & Villagers
1vote
Zombies & Pickaxes
1vote
Villager can open (iron) doors
1vote
the blind trader
1vote
Additional drops for drowned
1vote
Behavior of the servants
0votes
Unlocking new craft table with piglins