A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 7 votes

    /customitem command to add items via resource packs

    This would be syntaxed something like "/customitem [durability] [attackdamage] [NBT]. I.e. /customitem sword 1500 9 {Recipe:emeraldsword.json,ChestLoot:1,rarity:100}. Basically the way you wo...
  • 16 votes

    Items Tag "Inconsumable"

    Simply make the item inconsumable like in creative mode. allow to infinitely place blocks, consume infinite items without them been used and leave your inventory. NBT tag does not affect any item t...
  • 5 votes

    Editable Base Durability and Mining Level Attributes

    I would really like to have the ability to change how much base durability an item gets as well as a pickaxe's "tier" (wood, stone, iron, etc) as an attribute. Being able to change what b...
  • 20 votes

    In-game screen changer commands

    /screen (screen type) or /screen mob (mob type)                                              Screen types would include: Upside_down Old_TV Black_and_white Inverted_color Sideway Darker Brighter U...
  • 13 votes

    Home (and set home) (was: having a command for survival non cheat players)

    /home and /sethome. /sethome would set the home /home would teleport you their
  • 23 votes

    add bossbars to mobs

    with the new boss bar command from 1.13 snapshots there is a problem with it to me one you can only set values and cant add to current value and two you cant give a boss bar to a mob to display its...
  • 6 votes

    new entity selectors

    what about being able to select a player for example that has said /example in chat that would make it vary easy and simple to create custom commands like /hub and stuff like that in vanilla minecraft
  • 11 votes

    Spawn mobs and entities with different health levels.

     /summon Zombie ~ ~ ~[HPset(9)] this would add more flexibility to map makers.
  • 151 votes

    Macros folder in data or behavior packs to define "new" blocks, items, and entities

    Macros are shortcut names for existing blocks, items, and entities with specific tags or block states. The data/(namespace)/macros/ folder in a data pack contains three subfolders: blocks/, items/,...
  • 19 votes

    /inputraw command - automated give player heads, insert scoreboards into commands, and more!

    The command:  /inputraw <rawJSON>This works similarly to the /tellraw command with a huge difference:It parses the input out to plain text then attempts to run it as if it was entered as a co...
  • 12 votes

    Bedrock Brigadier

    Hi, as a lot of people reading this are aware, bedrock is THE official Minecraft, no buts about it. it was hard for me to accept it, but its the truth. with that being said however, i feel that use...
  • 16 votes

    json format suggestion for fuel recipes in datapacks

    { "type": "fuel", "fuel": { "item": "minecraft:coal" }, "burningtime": 1600}
  • 99 votes

    Mod library / workshop

    A library where you can download and manage the mods you want to use. People can upload their own mods, a comentary section on each mod page too, to report bugs and give feedback, for example.
  • 24 votes

    Create A open source Minecraft API

    Create an open-source Minecraft API so Minecraft map creators can create third-party plugins for Minecraft maps and Realms.
  • 16 votes

    Command Block Parameter Addition

    What this does is add a parameter to search for when doing or executing a command. For example when your doing /execute @e,<type=,m=,lm=> you have different things to target and test for. I w...