A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

Vote for an existing idea or New post

22votes
@u (Entity Detector)
66votes
Add @~
9votes
Ability to store long type number using "/execute store"
10votes
Texture add in game or Remove using Command (PE)(Java)(Bedrock)
7votes
/execute @p ~~~ holding or motion in /bedrock
13votes
Add a Command-Built Victory Screen (for mapmaking & servers)
38votes
"Infinite" item tag
7votes
Remove all tag from an entity
6votes
[Bedrock] has_component_group filter
10votes
easy commad
72votes
be able to add multiple commands into one command block
8votes
Number ids
20votes
Coding codes in the command block
24votes
Potion Effects To Attribute Modifiers
12votes
/tellraw Command
6votes
Fixed Command after @a,@e,@p
431votes
Disable individual mobs from spawning announced
14votes
Aggro tag for Golems (was: New Golem Tag)
10votes
Easier detection
32votes
String type for '/execute store' command
16votes
NoCloud tag
19votes
(Giant Zombie Command) Comando del zombie gigante
6votes
Execute command (was: Command)
29votes
"set_skullowner" loot table function - Automatically give player heads!
16votes
Scoreboard and player input detection
52votes
New data for datapack : Command (Custom Commands)
18votes
Spawn rules, underwater builds (was: Sea animal problem)
575votes
in-game mod downloader needs info
9votes
Replace /fill with /delete functionality (was: /delete)