A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 4 votes

    Xp loot tables

    I believe that loot tables should be overhauled with an optional xp type. You could set the amount of xp that is dropped by mobs and maybe chest with loot tables should give the player xp when opened.
  • 4 votes

    info.json files for resource pack and behavior pack

    A new files info.json files for resource pack and behavior pack, in this files it will tell an additional information for for resource pack and behavior i.e Changelog. Every pack pack contain an in...
  • 4 votes

    adding and changing data of array elements

    Ability to change the data of an array element whitout deleting the current data stored in that element. For example if a dispenser would have this data: {Items: [{Slot: 0b, id: "minecraft:dia...
  • 3 votes

    Allow scripts cross platform

    Some people have managed to make amazing addons using scripts for example things like damage, block and mob indicators along with custom command panel that let's you do all kinds of things with com...
  • 3 votes

    the "tintindex" parameter on any block for resource packs ?

    I was trying to make a resource pack that made crops such as potatoes or carrots adapt their leaves color to the biomes.But I noticed that after adding the "tintindex to their JSON models, the...
  • 3 votes

    Add structure API to Minecraft

    Mojang wants to add structure API than biomes and blocks API because we need better API like data pack from Minecraft java edition for the next update for API
  • 3 votes

    Advancement criteria trigger "minecraft:parent_completed"

    In their current state "advancements" aren't actually advancements - You can just skip the predecessor in the advancement tree and therefore there is no actual "advancing". I un...
  • 3 votes

    Custom variables

    It would be great to be able to save custom variables (even if they are only strings) (EX. ActiveAdmins = @a[tag=Admin] //would be whatever the return value of @a is.) and use them in other command...
  • 3 votes

    [Bedrock] Button to expose mouse mid-game

    One of the biggest hurdles with the current UI implementation in the Scripting API is that the creator isn't able to assign keys for opening the UI, due to the absence of such keys in the different...
  • 3 votes

    More stats detection

    Map creators and command block users will love that, because it enable better custom itens functions, and better and easier detection. Would be awesome if be added minecraft.custom:minecraft.usekey...
  • 3 votes

    Custom Particles

    My suggestion is: make it so that you can put new particles into the particle folder (in a resource pack), and then you can use the particle command to create the particle. You could put a .mcmeta ...
  • 3 votes

    Allow custom furnace recipes to return more than one item (amount, not type)

    In Java we can create custom smelting recipes, but unlike crafting recipes, we can't set the amount of the output. I think it would be a good change for players that want a custom experience or eve...
  • 3 votes

    Support SourceMaps when debugging [ScriptingAPI]

    I'm currently writing my Scripting API mod using TypeScript, and while the code that's being generated is very close to my TypeScript file, it's not the same. If Visual Studio is capable of doing S...
  • 3 votes

    Allow scripts to manipulate vanilla ui and display

    I propose that we should be able to use vanilla ui and display elements to create new HUD components  within the scripting api,such as having access to things like the map display be able to be use...
  • 3 votes

    Command that turns of all redstone signals and/or can change command blocks to always active to needs redstone

    A command that deactivates redstone or changes command blocks from needs redstone to always active would be helpfull for people that use command blocks to get out of teleporting loops. This happen...
  • 2 votes

    SCP

    Dovreste fare la versione ufficiale di SCP sia per Java Edition per Bedrock.
  • 2 votes

    C# for bedrock

    Add C# support for minecraft bedrock API
  • 2 votes

    Add statistics for crawling

    We should be able to track when the player is crawling. Similar to sneak_time and sneak_one_cm, there should be a stat for crawl_time and crawl_one_cm (also swim_time is missing). This could have m...
  • 2 votes

    Add Custom Blur to Head Items

    The Carved Pumpkin has a blur that blocks out the majority of your vision. When we get access to custom items and recipes, it might be nice if we could add our own custom blurs to head wear. For ex...
  • 2 votes

    Easier modding

    Modding should be easier for anyone, because not everyone can code in java or have the time to learn how to. Some simle tools to make modding easier would be really cool to have.
  • 2 votes

    Add the Menu API from the featured servers

    On the servers like Cubecraft etc you can use simple menus to do stuff. Obviously we have custom GUI but it is complicated and buggy and adding those menus to the Scripting API would just be a lot ...
  • 2 votes

    Allow us to setblocks in shapes (Scripting/API)

    I'd like a way to allow us to set blocks in shapes in the scripting API for the Bedrock Edition.Example: Fill and or set blocks in complex block shapes such as Spheres, Cuboids, Lines, Cylinders, C...
  • 2 votes

    Why not continue to improve the Script Engine?

    I have something to say: I was really looking forward to Script Engine before it was released. But in recent updates to Minecraft, I found that there was less and less content about Script Engine. ...
  • 2 votes

    Custom Sky-boxes for each biome/dimension

    It would be really nice for mapmaking if we could have sky-boxes. The only way to use them in Minecraft is either with mods (such as Optifine) or to use the End sky-box (which isn't too useful due ...
  • 2 votes

    [Java Edition] Allow function tags in Advancement rewards

    Looking at https://minecraft.gamepedia.com/Advancements#JSON_Format, it does not show that the "function" field within the advancement reward JSON object support function tags. After I te...
  • 2 votes

    Mods for console (using micro SD cards)

    Who else agrees i think this would work out pretty well!
    needs info
  • 2 votes

    (Feature Request) /setvariable command for debugging purposes

    Sometimes when debugging scripts, it is very tedious to reload a world because of a single value change. What I propose is a /setvariable command with the following syntax: "/setvariable <v...
  • 2 votes

    Killing/breaking end crystals & scoreboards

    Neither 'minecraft.killed:minecraft.end_crystal' nor 'minecraft.broken:minecraft.end_crystal' seem to register the player destroying the entity - this makes it impossible to track when a player has...
  • 2 votes

    Scripting api: inventory

    A list for possible events or components for the inventory -hotbar_selected Would get the data if the player, and what item is selected -hotbar_selected_change Triggered when the selected slot chan...
  • 2 votes

    A suggestion

    for bedrock if you want to download a resource or behaviour pack for minecraft you could do i it easily with the extension .mcpack and for worlds .mcworld so why not make mods also have an extensio...