A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 3 votes

    Support SourceMaps when debugging [ScriptingAPI]

    I'm currently writing my Scripting API mod using TypeScript, and while the code that's being generated is very close to my TypeScript file, it's not the same. If Visual Studio is capable of doing S...
  • 3 votes

    Xp loot tables

    I believe that loot tables should be overhauled with an optional xp type. You could set the amount of xp that is dropped by mobs and maybe chest with loot tables should give the player xp when opened.
  • 3 votes

    Bring back radius

    radius from areas helped make it so nothing can get to certain place, or you can get teleported if you got to close.
  • 3 votes

    Command that turns of all redstone signals and/or can change command blocks to always active to needs redstone

    A command that deactivates redstone or changes command blocks from needs redstone to always active would be helpfull for people that use command blocks to get out of teleporting loops. This happen...
  • 2 votes

    Custom Sky-boxes for each biome/dimension

    It would be really nice for mapmaking if we could have sky-boxes. The only way to use them in Minecraft is either with mods (such as Optifine) or to use the End sky-box (which isn't too useful due ...
  • 2 votes

    Mods for console. like Hexxit Tekkit Pixelmon

    Me and my friends and probably many other people out there would like to play mods such as Hexxit, luckyblock, tekkit and pixelmon. :) can this may be a thing. :)
  • 2 votes

    (Feature Request) /setvariable command for debugging purposes

    Sometimes when debugging scripts, it is very tedious to reload a world because of a single value change. What I propose is a /setvariable command with the following syntax: "/setvariable <v...
  • 2 votes

    Killing/breaking end crystals & scoreboards

    Neither 'minecraft.killed:minecraft.end_crystal' nor 'minecraft.broken:minecraft.end_crystal' seem to register the player destroying the entity - this makes it impossible to track when a player has...
  • 2 votes

    [Bedrock] Button to expose mouse mid-game

    One of the biggest hurdles with the current UI implementation in the Scripting API is that the creator isn't able to assign keys for opening the UI, due to the absence of such keys in the different...
  • 2 votes

    Scripting api: inventory

    A list for possible events or components for the inventory -hotbar_selected Would get the data if the player, and what item is selected -hotbar_selected_change Triggered when the selected slot chan...
  • 2 votes

    A suggestion

    for bedrock if you want to download a resource or behaviour pack for minecraft you could do i it easily with the extension .mcpack and for worlds .mcworld so why not make mods also have an extensio...
  • 2 votes

    Custom Particles

    My suggestion is: make it so that you can put new particles into the particle folder (in a resource pack), and then you can use the particle command to create the particle. You could put a .mcmeta ...
  • 2 votes

    Ability to tell what dimension an entity is in [ScriptingAPI]

    Currently with the scripting API, there is no way to get the dimension that an entity exists in, I my case, I would like to stop players from being able to spawn my entity in the Nether, but the po...
  • 2 votes

    Give Resource Packs Control of Sky, Sunlight and Ambient (Shadow) Colors

    Here's an idea: Implement new colormap files for the color of shadows, sunlight and the sky. The sky already changes color in different biomes, so it can't be that far from having colormap support,...
  • 2 votes

    match_nbt Loot Table Condition

    Would like to see a condition for loot tables where loot can be conditional on matching nbt data from the item.  Currently it's possible to create loot table entries for an item that can have nbt s...
  • 2 votes

    Allow custom furnace recipes to return more than one item (amount, not type)

    In Java we can create custom smelting recipes, but unlike crafting recipes, we can't set the amount of the output. I think it would be a good change for players that want a custom experience or eve...
  • 2 votes

    Provide API documentation in a machine-readable format [ScriptingAPI]

    I would like to be able to generate type data for TypeScript, if they could be generated from a machine-readable file, it would be easier to keep them up to date. I know others are looking at trans...
  • 2 votes

    Official Plugin support for single player.

    Plugins like what is in multiplayer servers should have the option to also be available in single player or local servers.
  • 2 votes

    Allow scripts to manipulate vanilla ui and display

    I propose that we should be able to use vanilla ui and display elements to create new HUD components  within the scripting api,such as having access to things like the map display be able to be use...
  • 2 votes

    Add Ranks to single player worlds

    They need to add ranks in front of usernames  (pic removed, as it did not clearly seem to relate to what you were asking for ~nb)
  • 2 votes

    Using scores in any part of a command

    So, the way this will work is you do something like this %(score,player)that will pretend that it is the specified player's score Notes:This also works for entities and for fake playersThe parenthe...
  • 2 votes

    Function Parameters, Output and more.

    I do acknowledge that some of these features could be tricky to implement, but others probably wouldn't be. TL;DR: Functions should have parameters, an output, a permission level, and a custom comm...
  • 1 vote

    I Need the Datapack

    Hey Mojang I need the data pack for Minecraft PE Want to do like PC. Please I need for Making in my style Please please please.
  • 1 vote

    MODS FOR XBOX!

    Could you please add mods to console. I have an idea for how it could be done. There could be a tab in the main menu that's says mods and when you press it it brings you to a screen where you can u...
  • 1 vote

    Block models can change breaking/stepping sounds

    Right now, block models can change a block's shape, its textures and what particles it makes when it is mined or stepped on, which pretty much allows to make custom blocks. This suggestion would ex...
  • 1 vote

    Allow us to setblocks in shapes (Scripting/API)

    I'd like a way to allow us to set blocks in shapes in the scripting API for the Bedrock Edition.Example: Fill and or set blocks in complex block shapes such as Spheres, Cuboids, Lines, Cylinders, C...
  • 1 vote

    Why not continue to improve the Script Engine?

    I have something to say: I was really looking forward to Script Engine before it was released. But in recent updates to Minecraft, I found that there was less and less content about Script Engine. ...
  • 1 vote

    Multiple Mods Folders

    If you wanted to play mods on 1.12.2 for example you can only play mods for 1.12.2, and if you wanted to play mods for 1.7.10 also you couldn't because there is only a single mods folder. I am not ...
  • 1 vote

    [Java Edition] Allow function tags in Advancement rewards

    Looking at https://minecraft.gamepedia.com/Advancements#JSON_Format, it does not show that the "function" field within the advancement reward JSON object support function tags. After I te...
  • 1 vote

    Begginer mods.

    Begginer mods are simple mods that you get right after booting up the game. Works in all versions.