A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 6 votes

    Execute command (was: Command)

    /execute if pig facing something do setblock ~ ~ ~1 redstone_block tooo confusing  /execute @e[type=pig] ~ ~ ~ /Effect @e[type=pig] speed 255 255
  • 6 votes

    new entity selectors

    what about being able to select a player for example that has said /example in chat that would make it vary easy and simple to create custom commands like /hub and stuff like that in vanilla minecraft
  • 5 votes

    Custom recipes and crafting book in gui for the new crafting stations

    The title says it, I think it would be great if the new crafting stations added in 1.14 and the brewing stand would get a recipe book in their gui and support for custom recipes like the crafting t...
  • 5 votes

    Support for loading schematics [Scripting API]

    One thing that is coming up a few times in discussions I've had with people is the desire to use the Scripting API to create dungeons, in order to do support this, it would be ideal if we could pac...
  • 5 votes

    Limited Network Access

      I don't care if it's limited to images and JSON and the game internally checks it for validity before passing it to the script, we need access to internet to allow for a wider array of mods. I do...
  • 5 votes

    Allow blocks in scripts

    Ability to do stuff like placing blocks directly in scripts instead of using commands Currently, it seems as though you need to use commands in your scripts to do stuff like placing blocks. It woul...
  • 5 votes

    Add Block API Variables

    Please add new variables to the new scripting API for editing all aspects of blocks including the behaviors of a block, breaking a block, setting a block, causing an event when a block breaks, gett...
  • 5 votes

    Partial/Elapsed/Delta Ticks

    A parameter for system updates would be helpful where we have a parameter where we read the amount of partial ticks that has elapsed since the last tick. This would be greatly helpful for interpola...
  • 5 votes

    Remove scoreboard name length limit (16 char limit removal)

    At the point that the game is... I never understood why there was a limit to how big the scoreboard objective names are. I've done a little coding and with the removal of IDs and allowing for near ...
  • 5 votes

    Data driven blocks and items in data/behavior packs

    (I'm posting about both blocks and items, because they kinda need each other; adding/changing blocks is not of much use if you can't add/change item forms for those blocks.)Currently minecraft's co...
  • 5 votes

    Resource pack fallback

    Remove the resource pack fallback feature, as it is annoying when one is trying to make a hi def resource pack.
  • 5 votes

    /half kill (command)

    my idea for this command is it can half kill players and entities for example the command can be like this. /half kill players or /half kill entities. the reason why i think this would be a good co...
  • 5 votes

    Scoreboard objectives can store various data types (other than just integers and hearts)

    1.13 allowed us to do loads more things with commands, like reading & writing NBT values from/to scoreboards, which is awesome. But there are still a few major limitations in the game, like the...
  • 5 votes

    Editable Base Durability and Mining Level Attributes

    I would really like to have the ability to change how much base durability an item gets as well as a pickaxe's "tier" (wood, stone, iron, etc) as an attribute. Being able to change what b...
  • 4 votes

    Sandboxed File Support (File Access)

    Hey, a cool idea for scripts/behavior packs.File access for scripts with JavaScript for (behavior packs and resource packs) so we can store cache files such as text files, custom json setting files...
  • 4 votes

    Custom Block States

    I think an important tool for data packs would be the ability to add custom block states. Custom block states would not do anything by themselves (except show up on the f3 screen). If a player want...
  • 4 votes

    Detect Death w/Scoreboard

    Add more variety to the /scoreboard command on bedrock For example you can have it detect when a player dies , which is good for maps and survival challenges.
  • 4 votes

    Entity Identifiers Function

    A function to get all entity identifiers, a function to get item identifiers, a function for particles... system.getEntityIdentifiers() // ["minecraft:skeleton", "minecraft:zombie&...
  • 4 votes

    [scripting api] ability to make an XHR request.

    Add  the ability for a server side script to make a rest http(s) rest call (get/post) that could receive json pushed into a dictionary would allow for some amazing capabilities to store configurati...
  • 4 votes

    Allow HTML UI to link into Vanilla UI

    Allow us to be able to link Custom HTML UI into vanilla UI so we can change game settings (perspective for example) for set interactions
  • 4 votes

    Changing {Inventory} tag structure

    My suggestion is very simple, it is to turnInventory:[{Slot:1b,id:"minecraft:stone",Count:1b},{Slot:4b,id:"minecraft:dirt",Count:2b}}                      toInventory:[Slot1:{id...
  • 4 votes

    Right/Left click stats! Also for scoreboards

    New stats that will help every datapack and map creator! 1: right_click stat checks every time you right click in-game. 2: left_click stat checks every time you left click in-game. 3: right_click_o...
  • 4 votes

    info.json files for resource pack and behavior pack

    A new files info.json files for resource pack and behavior pack, in this files it will tell an additional information for for resource pack and behavior i.e Changelog. Every pack pack contain an in...
  • 4 votes

    adding and changing data of array elements

    Ability to change the data of an array element whitout deleting the current data stored in that element. For example if a dispenser would have this data: {Items: [{Slot: 0b, id: "minecraft:dia...
  • 4 votes

    blockdate get and set for chests

    on this moment you can get and set blockdata. but you cant get and set the inventory of a chest this use will be great for giving players the items a chest contains
  • 3 votes

    Cancellation of player actions

    In events triggered by player interaction with the game, make it possible to cancel (or maybe even modify) the effects of the player action. For example: In an event triggered when player attacks ...
  • 3 votes

    Allow datapacks to disable recipes by setting the type to 'minecraft:empty'

    I'm currently working on a datapack that has some custom recipes, and the only way I can "disable" the builtin minecraft recipes is to set the input to the output. It would be really usef...
  • 3 votes

    C++ for the bedrock api

    I think it could simple and very useful to add a c++ compatibility in the bedrock modding api as this version is coded in c++.
  • 3 votes

    More stats detection

    Map creators and command block users will love that, because it enable better custom itens functions, and better and easier detection. Would be awesome if be added minecraft.custom:minecraft.usekey...
  • 3 votes

    (Bedrock Parity) Bring Data Driven Spawning to Java data packs

    This is a feature I wanted to see for a long time - the ability to customize how and where mobs spawn in the world. This was announced at Minecon 2018 for bedrock edition, but it could really help ...