A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

Try search! Lots of great topics get posted every day. Also look at creating great feedback, previously considered feedback and the posting guidelines before adding your idea. Please remember all bugs, support issues, posts containing duplicate topics or lists of ideas will be removed.

Vote for an existing idea or New post
  • 6 votes

    Mobs actually using the items they’re holding

    When a command is used to swap the item that a mob is holding, it may not use it. An example is a skeleton; it still shoots arrows if it holds a sword. 
  • 5 votes

    Data driven blocks and items in data/behavior packs

    (I'm posting about both blocks and items, because they kinda need each other; adding/changing blocks is not of much use if you can't add/change item forms for those blocks.)Currently minecraft's co...
  • 1 vote

    Add methods (like in C# and Java) to functions

    It would be really cool and helpful to add methods like in c# and java to the minecraft function system. For example if you have a function that open a door somewhere, and you have many different d...
  • 22 votes

    Scoreboard teams for Bedrock Edition

    I have recently signed up for the new Bedrock Edition beta and have been messing around with new commands. I realised that there is no "team" option for the new scoreboard command. This p...
  • 5 votes

    Resource pack fallback

    Remove the resource pack fallback feature, as it is annoying when one is trying to make a hi def resource pack.
  • 1 vote

    Display scores on item names and lores

    immagine having a sword that tells how many mobs it has killed!
  • 1 vote

    Add experience orb drops to loot tables

    Add experience orb drops to loot tables instead of being hardcoded.
  • 2 votes

    Using scores in any part of a command

    So, the way this will work is you do something like this %(score,player)that will pretend that it is the specified player's score Notes:This also works for entities and for fake playersThe parenthe...
  • 0 votes

    Small addition to /scoreboard: set player score

    It would be extremely useful to do something like this/scoreboard players set @p score 1..5This would set the player's score to any number between 1 and 5Putting a single number without periods or ...
  • 4 votes

    Changing {Inventory} tag structure

    My suggestion is very simple, it is to turnInventory:[{Slot:1b,id:"minecraft:stone",Count:1b},{Slot:4b,id:"minecraft:dirt",Count:2b}}                      toInventory:[Slot1:{id...
  • 4 votes

    Right/Left click stats! Also for scoreboards

    New stats that will help every datapack and map creator! 1: right_click stat checks every time you right click in-game. 2: left_click stat checks every time you left click in-game. 3: right_click_o...
  • 3 votes

    Xp loot tables

    I believe that loot tables should be overhauled with an optional xp type. You could set the amount of xp that is dropped by mobs and maybe chest with loot tables should give the player xp when opened.
  • 5 votes

    /half kill (command)

    my idea for this command is it can half kill players and entities for example the command can be like this. /half kill players or /half kill entities. the reason why i think this would be a good co...
  • 5 votes

    Scoreboard objectives can store various data types (other than just integers and hearts)

    1.13 allowed us to do loads more things with commands, like reading & writing NBT values from/to scoreboards, which is awesome. But there are still a few major limitations in the game, like the...
  • 4 votes

    info.json files for resource pack and behavior pack

    A new files info.json files for resource pack and behavior pack, in this files it will tell an additional information for for resource pack and behavior i.e Changelog. Every pack pack contain an in...
  • 10 votes

    (Java Parity) Additional Operators! @b @c @d

    Hello, Minecraft Development team today I have a really neat idea for you,I would like to see new Command Operators and I have thought up a small list to help if you could add any one of these or a...
  • 1 vote

    Indirect call and pass of function (Closure implementation based on function pointer)

    Function pointer: /pointer function get <function name> <target> <targetObjective> /pointer function call <target> <targetObjective> example: /scoreboard objectives...
  • 2 votes

    Function Parameters, Output and more.

    I do acknowledge that some of these features could be tricky to implement, but others probably wouldn't be. TL;DR: Functions should have parameters, an output, a permission level, and a custom comm...
  • 17 votes

    @n Selector for nearest entity

     For example, @n for the nearest entity to the command block or player who activated the command, it would work just like @p except for not limited to players alone. (would not affect the player wh...
  • 9 votes

    Removing Blocks in Creative Mode

     It would be great for Creative Mode to have the ability to place or remove large sections of blocks at the same time.  This would be an incredibly helpful tool for landscaping, which currently, is...
  • 6 votes

    New /execute selectors, /keydetect

    I propose a few new selectors that would make /execute so much easier for maps and other stuff. I do not know all of the /execute selectors so some of these might already exist. 1. dimension: this ...
  • 33 votes

    /locate players on multiplayer

    There is someone you want to get to but you don`t know where they are so you type /locate playername!
  • 4 votes

    adding and changing data of array elements

    Ability to change the data of an array element whitout deleting the current data stored in that element. For example if a dispenser would have this data: {Items: [{Slot: 0b, id: "minecraft:dia...
  • 3 votes

    Bring back radius

    radius from areas helped make it so nothing can get to certain place, or you can get teleported if you got to close.
  • 12 votes

    New tag for /setblock commands

    The idea here is that a new option for /setblock will be added. This new tag will make the blocks you set disappear after a set amount of time. The name is work in progress, but I was thinking 'fad...
  • 7 votes

    Custom UI Commands for the end-user

    Custom UI (for the end-user) would really help for custom "servers" (someone hosting a game) and would add functionality for players.  You would start to create one like this... /UI creat...
  • 10 votes

    /stringboard

    It's almost like the scoreboard but with a string. example criteria: -chat_output -anvil_output -crafted_item -used_item for more criterias write it in the comment.
    needs info
  • 3 votes

    Command that turns of all redstone signals and/or can change command blocks to always active to needs redstone

    A command that deactivates redstone or changes command blocks from needs redstone to always active would be helpfull for people that use command blocks to get out of teleporting loops. This happen...
  • 10 votes

    Another way to detect scores

    Actually, we can detect if 2 entities have the same value for a score but we can't execute them. That's why we need a way to execute entities with the same score.execute as @e[type=armor_stand,tag=...
  • 14 votes

    Entity tag (and more tags globally)

    Since now there are tags for blocks, items, fluids and functions, why not for entities? It would be useful, for example if you want to check if a mob is an undead, you could check this with a tag, ...