A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

Vote for an existing idea or New post

10votes
Texture add in game or Remove using Command (PE)(Java)(Bedrock)
10votes
easy commad
10votes
Easier detection
10votes
/detect @ ~ ~ ~
10votes
Coral on Land
9votes
Node-based visual scripting
9votes
Open Source the Scripting Engine
9votes
Ability to store long type number using "/execute store"
9votes
Replace /fill with /delete functionality (was: /delete)
9votes
Selective application for {/gamerule ~ ~ ~} / {/gamemode ~ ~ ~}
8votes
Multiple Mods Folders
8votes
Detect Death w/Scoreboard
8votes
Add on_component_change Event
8votes
Limited File Access
8votes
Data-Driven Villager Trading (Datapack Support)
8votes
Data driven blocks and items in data/behavior packs
8votes
New /execute selectors, /keydetect
8votes
Custom UI Commands for the end-user
8votes
Number ids
7votes
I feel like minecraft on console should get mods like Pc
7votes
Custom recipes and crafting book in gui for the new crafting stations
7votes
Improved Command Block (LUA/C/C#)
7votes
Add a command for establishing communication with external program
7votes
Ability to examine blocks in the world [ScriptingAPI]
7votes
Allow blocks in scripts
7votes
Mobs actually using the items they’re holding
7votes
Changing {Inventory} tag structure
7votes
7votes
/execute @p ~~~ holding or motion in /bedrock