A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 17 votes

    @n Selector for nearest entity

     For example, @n for the nearest entity to the command block or player who activated the command, it would work just like @p except for not limited to players alone. (would not affect the player wh...
  • 17 votes

    (Giant Zombie Command) Comando del zombie gigante

    Podrian poner el comando del zombi gigante para los telefonos como esta en pc seria genial si lo pusieran como para mapas de supervivencia o aventura  
  • 17 votes

    Spawn rules, underwater builds (was: Sea animal problem)

    whenever I try to build a swimming pool, squids and fish always spawn in, why not make a game rule like canSpawn=Squid true/false, so we can adjust and change spawn rules so our underwater builds, ...
  • 16 votes

    Coding codes in the command block

    There should be a very simple command that allows you to create a command block with commands already inside it. Examples: /give @p minecraft:command_block{Input:[give @p command_block], output:[R:...
  • 16 votes

    /size Command to change your size.

    /size Command use /size set 1-infinity counting 1.5 and stuff "@a/@p/@s/@e/username" to change your size, use /size reset "@a/@p/@s/@e/username" to set your size back to normal,...
  • 15 votes

    Custom command in API

    Please add support of custom commands in Scripting Api with permission level that which player will use which command it would be great when using this in BDS servers, and add more events etc so be...
  • 15 votes

    NoCloud tag

    Invisible Creepers are useful when you want to make something explode without using tnt, because you can alter the explosion strength of a Creeper and you can't do it with tnt. However, one annoyin...
  • 15 votes

    Scoreboard and player input detection

    (I know scoreboard features are on the way, and that's super exciting!) One thing I've always wanted is a way to detect player inputs via command blocks / redstone. For example, there could be a sc...
  • 15 votes

    Items Tag "Inconsumable"

    Simply make the item inconsumable like in creative mode. allow to infinitely place blocks, consume infinite items without them been used and leave your inventory. NBT tag does not affect any item t...
  • 15 votes

    In-game screen changer commands

    /screen (screen type) or /screen mob (mob type)                                              Screen types would include: Upside_down Old_TV Black_and_white Inverted_color Sideway Darker Brighter U...
  • 15 votes

    json format suggestion for fuel recipes in datapacks

    { "type": "fuel", "fuel": { "item": "minecraft:coal" }, "burningtime": 1600}
  • 15 votes

    Command Block Parameter Addition

    What this does is add a parameter to search for when doing or executing a command. For example when your doing /execute @e,<type=,m=,lm=> you have different things to target and test for. I w...
  • 14 votes

    [Bedrock API] Targeted broadcast event

    Bedrock Scripting API proposal. Due to how Broadcast events work and are sent to each and every individual connected client unconditionally, it becomes a major issue when a BDS has a lot of connect...
  • 14 votes

    Aggro tag for Golems (was: New Golem Tag)

    Golems should have a new tag {Aggro:true}. This tag should make the golem attack the player as if the player hit it. The golem should behave normal outside of wanting to attack the player.
  • 13 votes

    Entity tag (and more tags globally)

    Since now there are tags for blocks, items, fluids and functions, why not for entities? It would be useful, for example if you want to check if a mob is an undead, you could check this with a tag, ...
  • 13 votes

    Home (and set home) (was: having a command for survival non cheat players)

    /home and /sethome. /sethome would set the home /home would teleport you their
  • 12 votes

    New tag for /setblock commands

    The idea here is that a new option for /setblock will be added. This new tag will make the blocks you set disappear after a set amount of time. The name is work in progress, but I was thinking 'fad...
  • 12 votes

    Nametags by dispenser for MCPE OR rename placed items with anvils

    allow nametags to be dispensed. This would allow us to infinitely replenish as well as name any entity. We currently can throw named items on the ground which can be detected but if we rename an ar...
  • 12 votes

    playerdata command

    Allow /data merge and /execute store commands to target players.
  • 12 votes

    Bedrock Brigadier

    Hi, as a lot of people reading this are aware, bedrock is THE official Minecraft, no buts about it. it was hard for me to accept it, but its the truth. with that being said however, i feel that use...
  • 11 votes

    Add a Command-Built Victory Screen (for mapmaking & servers)

    Along with Minecraft's old red-screened death message and buttons to respawn or quit, there should be a green victory screen.  This of course, would have no place to pop up in traditional survival ...
  • 11 votes

    /tellraw Command

    I think that adding /tellraw to Bedrock would benifit mapmakers and YouTubers alike. /say is ridiculously limited and should be replaced by the Java command: /tellraw.
  • 11 votes

    Inverted Command Blocks

    As Most Of Us Know We Have A Conditianal State for command blocks and an unconditianal state. But it would make things a lot easier if we had inverted command blocks. Inverted command blocks work l...
  • 11 votes

    Spawn mobs and entities with different health levels.

     /summon Zombie ~ ~ ~[HPset(9)] this would add more flexibility to map makers.
  • 10 votes

    (Bedrock Edition) Expose Biomes in the scripting API

    The goal would be to change the biomes just like as seen in these videos so we can further customize the look and feel of our creations using the bedrock scripting API. We would want to be able to...
  • 10 votes

    Support JavaScript Modules [Scripting API]

    Most modern javascript development has moved away from monolithic scripts towards modules. My chess script is getting quite large and I'd really like to be able to import utility functions from ano...
  • 10 votes

    (Java Parity) Additional Operators! @b @c @d

    Hello, Minecraft Development team today I have a really neat idea for you,I would like to see new Command Operators and I have thought up a small list to help if you could add any one of these or a...
  • 10 votes

    /stringboard

    It's almost like the scoreboard but with a string. example criteria: -chat_output -anvil_output -crafted_item -used_item for more criterias write it in the comment.
    needs info
  • 10 votes

    Another way to detect scores

    Actually, we can detect if 2 entities have the same value for a score but we can't execute them. That's why we need a way to execute entities with the same score.execute as @e[type=armor_stand,tag=...
  • 10 votes

    Texture add in game or Remove using Command (PE)(Java)(Bedrock)

    Can be Use add or remove the texture in easy step Just in Command  (COMMAND) Textureadd: /texture (packname) (By) (add:'True) (COMMAND) Textureremove: /textureremove (packname)