A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

Try search! Lots of great topics get posted every day. Also look at creating great feedback, previously considered feedback and the posting guidelines before adding your idea. Please remember all bugs, support issues, posts containing duplicate topics or lists of ideas will be removed.

Vote for an existing idea or New post
  • 12 votes

    New tag for /setblock commands

    The idea here is that a new option for /setblock will be added. This new tag will make the blocks you set disappear after a set amount of time. The name is work in progress, but I was thinking 'fad...
  • 7 votes

    Custom UI Commands for the end-user

    Custom UI (for the end-user) would really help for custom "servers" (someone hosting a game) and would add functionality for players.  You would start to create one like this... /UI creat...
  • 10 votes

    /stringboard

    It's almost like the scoreboard but with a string. example criteria: -chat_output -anvil_output -crafted_item -used_item for more criterias write it in the comment.
    needs info
  • 3 votes

    Command that turns of all redstone signals and/or can change command blocks to always active to needs redstone

    A command that deactivates redstone or changes command blocks from needs redstone to always active would be helpfull for people that use command blocks to get out of teleporting loops. This happen...
  • 10 votes

    Another way to detect scores

    Actually, we can detect if 2 entities have the same value for a score but we can't execute them. That's why we need a way to execute entities with the same score.execute as @e[type=armor_stand,tag=...
  • 14 votes

    Entity tag (and more tags globally)

    Since now there are tags for blocks, items, fluids and functions, why not for entities? It would be useful, for example if you want to check if a mob is an undead, you could check this with a tag, ...
  • 109 votes

    Importing Mods

    PLEASE add the ability to import mod from pc  
  • 6 votes

    OpenUI command (was: New command to open UI)

    I had kinda come up with this on the fly, but, this command would be made to open UIs from anything within the game. "/openui <target> <ui_type> <data/access/varient/varient_acc...
  • 31 votes

    Minecart {Invisible} tag

    A simple addition, just let minecarts share the functionality armor stands already have, supporting the Invisible tag. This would be of greatest use with the minecart's custom block display data, a...
  • 22 votes

    Command eggs!

    Hey Minecraft team! I was thinking why isn't there a custom NBT egg? You know in creative click middle mouse button get everything in there like with chests? Well why aren't there eggs? You could g...
  • 53 votes

    Mobs on different teams should attack each other (similar to shulkers)

    If you place shulkers onto a team (using /team), they will attack any hostile mob not on the same team. This would be useful to have on other mobs as well (such as Guardians or Evokers).
  • 13 votes

    Nametags by dispenser for MCPE OR rename placed items with anvils

    allow nametags to be dispensed. This would allow us to infinitely replenish as well as name any entity. We currently can throw named items on the ground which can be detected but if we rename an ar...
  • 21 votes

    @u (Entity Detector)

    It is an entity detector that is directed to the entity that has activated the command.   Example:   A player presses a button that activates a command block with this selector, so the player who h...
  • 52 votes

    Add @~

    We all know that @p is really complicated especially in multiplayer maps, so I suggest adding @~ that will work only in chain blocks, it will target the entity targeted by the previous command, if ...
  • 8 votes

    Ability to store long type number using "/execute store"

    Even though "execute store" can use to store long type number into an entity nbt, it can't take long type number and store it to another long type As an example, there is two command bloc...
  • 10 votes

    Texture add in game or Remove using Command (PE)(Java)(Bedrock)

    Can be Use add or remove the texture in easy step Just in Command  (COMMAND) Textureadd: /texture (packname) (By) (add:'True) (COMMAND) Textureremove: /textureremove (packname)
  • 7 votes

    /execute @p ~~~ holding or motion in /bedrock

    the execute would be useful if it had this for both bedrock and java. Example: /execute @e(because mobs can hold items too) ~~~ holding <insert item>then the command you wan't, pretty cool ri...
  • 12 votes

    Add a Command-Built Victory Screen (for mapmaking & servers)

    Along with Minecraft's old red-screened death message and buttons to respawn or quit, there should be a green victory screen.  This of course, would have no place to pop up in traditional survival ...
  • 30 votes

    "Infinite" item tag

    "Infinite" would be an item tag that can be applied using the /give command. when applied to an item, you could repeatedly use/place the item and you'll still have infinite of it. syntax:...
  • 7 votes

    Remove all tag from an entity

    I'm trying to reset entity tag but the tag command doesn't want to The "/tag @e remove" command only want to remove one tag The entity though is still easy using "/execute as @e run ...
  • 6 votes

    [Bedrock] has_component_group filter

    The current way to test for specific component groups is to add components which don't work on this entity, testing for active effects or testing for families. All of these ways have a significant ...
  • 9 votes

    Array Filters for <path> in /execute store, /data get, etc. - search for data within arrays!

    With an increasing number of id's withing the game becoming strings instead of values, I feel like it might be a good idea to add filter expressions to use within /date get and /execute store.  It'...
  • 10 votes

    easy commad

    I wish codes and commands could be a lot easier because the extreme commads are so hard for me that I have to copy someone else and I just want to have easy commands in Minecraft  
  • 60 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 8 votes

    Number ids

    In the recent updates I have had annoyance with my use of commands because over time the number ids have been less accepted. I was an avid user of world edit in 1.7.10 and have quite a few id numbe...
  • 17 votes

    Coding codes in the command block

    There should be a very simple command that allows you to create a command block with commands already inside it. Examples: /give @p minecraft:command_block{Input:[give @p command_block], output:[R:...
  • 21 votes

    Potion Effects To Attribute Modifiers

    If you were to add Potion Effects as Attribute Modifiers (still keeping the potion effects) like the attribute modifier for speed, command coders could customized a lot of custom items and not repl...
  • 11 votes

    /tellraw Command

    I think that adding /tellraw to Bedrock would benifit mapmakers and YouTubers alike. /say is ridiculously limited and should be replaced by the Java command: /tellraw.
  • 6 votes

    Fixed Command after @a,@e,@p

    Instead of using 'r'(radius), 'c'(count) can use 'more than' or 'less than' by typing ''
  • 116 votes

    Disable individual mobs from spawning

    Currently you have two options in Minecraft; play with monsters, or without them and wolves etc. What if you could disable individual mobs from spawning? Like this: /gamerule doMobSpawning Creepe...
    announced