A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 1 vote

    Block models can change breaking/stepping sounds

    Right now, block models can change a block's shape, its textures and what particles it makes when it is mined or stepped on, which pretty much allows to make custom blocks. This suggestion would ex...
  • 2 votes

    Allow us to setblocks in shapes (Scripting/API)

    I'd like a way to allow us to set blocks in shapes in the scripting API for the Bedrock Edition.Example: Fill and or set blocks in complex block shapes such as Spheres, Cuboids, Lines, Cylinders, C...
  • 3 votes

    Advancement criteria trigger "minecraft:parent_completed"

    In their current state "advancements" aren't actually advancements - You can just skip the predecessor in the advancement tree and therefore there is no actual "advancing". I un...
  • 2 votes

    Why not continue to improve the Script Engine?

    I have something to say: I was really looking forward to Script Engine before it was released. But in recent updates to Minecraft, I found that there was less and less content about Script Engine. ...
  • 0 votes

    UUID field added to certain block types

    Im not sure this should be in structure or gameplay. But I think it affects more about gameplay. A lot of potential game changing ideas can come about and solve many current issues with minecraft i...
  • 2 votes

    Custom Sky-boxes for each biome/dimension

    It would be really nice for mapmaking if we could have sky-boxes. The only way to use them in Minecraft is either with mods (such as Optifine) or to use the End sky-box (which isn't too useful due ...
  • 0 votes


    اقترح أن يكون اللاعب قادرًا على وضع الفانوس تحت قضبان الحديد
  • 7 votes

    Multiple Mods Folders

    If you wanted to play mods on 1.12.2 for example you can only play mods for 1.12.2, and if you wanted to play mods for 1.7.10 also you couldn't because there is only a single mods folder. I am not ...
  • 0 votes

    .mcfunction on console?

    i want to use a .mcfunction file for something in my world but i play on nintendo switch, so i have no way of accessing external files (Bedrock)
  • 9 votes

    Node-based visual scripting

    RequestAn offical software for the Minecraft Scripting API with a node-based interface. What is visual scripting?On Wikipedia, a Visual Programming Language is described as "any programming la...
  • 5 votes

    Mods for console. like Hexxit Tekkit Pixelmon

    Me and my friends and probably many other people out there would like to play mods such as Hexxit, luckyblock, tekkit and pixelmon. :) can this may be a thing. :)
  • 2 votes

    [Java Edition] Allow function tags in Advancement rewards

    Looking at https://minecraft.gamepedia.com/Advancements#JSON_Format, it does not show that the "function" field within the advancement reward JSON object support function tags. After I te...
  • 11 votes

    Begginer mods.

    Begginer mods are simple mods that you get right after booting up the game. Works in all versions. 
  • 2 votes

    Mods for console (using micro SD cards)

    Who else agrees i think this would work out pretty well!
    needs info
  • 7 votes

    Custom recipes and crafting book in gui for the new crafting stations

    The title says it, I think it would be great if the new crafting stations added in 1.14 and the brewing stand would get a recipe book in their gui and support for custom recipes like the crafting t...
  • 0 votes

    New Walking Navigation Components

    Hello, I'm a developer. If I can, I need a very primitive walking navigation component. It doesn't need to avoid any obstacles, nor any intelligent navigation. It just needs to follow the target in...
  • 4 votes

    Cancellation of player actions

    In events triggered by player interaction with the game, make it possible to cancel (or maybe even modify) the effects of the player action. For example: In an event triggered when player attacks ...
  • 3 votes

    Custom variables

    It would be great to be able to save custom variables (even if they are only strings) (EX. ActiveAdmins = @a[tag=Admin] //would be whatever the return value of @a is.) and use them in other command...
  • 0 votes

    Allow new line characters in nbt

    At the moment, when summon with nbt everything need to be on one line even in a function file: summon minecraft:armor_stand ~ ~ ~ {CustomName:"\"MyArnorStand\"", Invulnerable: 1...
  • 2 votes

    (Feature Request) /setvariable command for debugging purposes

    Sometimes when debugging scripts, it is very tedious to reload a world because of a single value change. What I propose is a /setvariable command with the following syntax: "/setvariable <v...
  • 2 votes

    Killing/breaking end crystals & scoreboards

    Neither 'minecraft.killed:minecraft.end_crystal' nor 'minecraft.broken:minecraft.end_crystal' seem to register the player destroying the entity - this makes it impossible to track when a player has...
  • 0 votes

    Make Adding entries to “minecraft” domain Undefined Behavior

    Datapacks and modifications use the “resource location”/“resource name”/“resource identifier”/“namespaced identifier” system to identify objects. This system *mostly* prevents collisions between na...
  • 1 vote

    getTag and hasTag functions

    in latest updates we got has_tag in behaviour pack it would be nice if we can use it in scripts and adding getTag is useful too for example i can change mob name with tag let name=system.getCompone...
  • 1 vote

    Offline Players & Scoreboards

    Remove Offine Players in scoreboard ranking or display Player's gamertag when he is offline. Hello, Mojang and Microsoft I have a interesting suggestion for /scoreboard users to improve ranking lis...
  • 1 vote

    Make function tags iterable

    Making function tags iterable would allow more performant function calling when using tags. Instead of having to run all the functions in the tag at once, they could call any number of functions wh...
  • 5 votes

    Allow datapacks to disable recipes by setting the type to 'minecraft:empty'

    I'm currently working on a datapack that has some custom recipes, and the only way I can "disable" the builtin minecraft recipes is to set the input to the output. It would be really usef...
  • 0 votes

    A tool to learn Minecraft scripting

    Make some pages that say the text and its function, also that you can add more objects but without mods, just adding the texture, function, and extra textures.
  • 5 votes

    C++ for the bedrock api

    I think it could simple and very useful to add a c++ compatibility in the bedrock modding api as this version is coded in c++.
  • 3 votes

    [Bedrock] Button to expose mouse mid-game

    One of the biggest hurdles with the current UI implementation in the Scripting API is that the creator isn't able to assign keys for opening the UI, due to the absence of such keys in the different...
  • 2 votes

    Scripting api: inventory

    A list for possible events or components for the inventory -hotbar_selected Would get the data if the player, and what item is selected -hotbar_selected_change Triggered when the selected slot chan...