A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

All announced under review added to game needs info

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  • 150 votes

    (Start Here) Welcome to the Scripting and Mods (formerly Creator Tools) Feedback Area

    We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place. This is a new section dedicated to scripting and modding. Let's hear th...
    Pinned
  • 266 votes

    in-game mod downloader

    if minecraft had a in-game mod downloader it shall be much easyier to download mods   (and a mod maker section shall be fun ;p)
    needs info
  • 92 votes

    Macros folder in data or behavior packs to define "new" blocks, items, and entities

    Macros are shortcut names for existing blocks, items, and entities with specific tags or block states. The data/(namespace)/macros/ folder in a data pack contains three subfolders: blocks/, items/,...
  • 83 votes

    Disable individual mobs from spawning

    Currently you have two options in Minecraft; play with monsters, or without them and wolves etc. What if you could disable individual mobs from spawning? Like this: /gamerule doMobSpawning Creepe...
    announced
  • 76 votes

    Mod library / workshop

    A library where you can download and manage the mods you want to use. People can upload their own mods, a comentary section on each mod page too, to report bugs and give feedback, for example.
  • 66 votes

    Importing Mods

    PLEASE add the ability to import mod from pc  
  • 55 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 52 votes

    Mobs on different teams should attack each other (similar to shulkers)

    If you place shulkers onto a team (using /team), they will attack any hostile mob not on the same team. This would be useful to have on other mobs as well (such as Guardians or Evokers).
  • 50 votes

    Expose custom controls to scripting API

    There are a lot of potential mods that require custom control schemes (not just button remapping). Server-side, an example would be controlling a custom go-kart entity or pressing a key to activate...
  • 48 votes

    Ability to control the player's movement vector [Scripting API]

    At the moment, you can access a player's position and rotation via components, but you cannot control the direction of movement or the speed. Ideally, I'd like to be able to control the direction, ...
  • 48 votes

    Expose rendering abilities in the Bedrock scripting API

    I'd like some rendering capabilities to be exposed through the scripting API. A few of the things I'd like to do: Render the world from a different viewport, using arbitrary materials, saving that...
  • 46 votes

    (Java Parity) Add @~

    We all know that @p is really complicated especially in multiplayer maps, so I suggest adding @~ that will work only in chain blocks, it will target the entity targeted by the previous command, if ...
  • 31 votes

    Camera Modifications

    I'd be nice to have the ability to modify the camera of the player. Change it's position, remove the lock-on feature (so it no longer follows the player around), change the PoV, allow it to focus o...
  • 31 votes

    Minecart {Invisible} tag

    A simple addition, just let minecarts share the functionality armor stands already have, supporting the Invisible tag. This would be of greatest use with the minecart's custom block display data, a...
  • 28 votes

    /locate players on multiplayer

    There is someone you want to get to but you don`t know where they are so you type /locate playername!
  • 28 votes

    "Infinite" item tag

    "Infinite" would be an item tag that can be applied using the /give command. when applied to an item, you could repeatedly use/place the item and you'll still have infinite of it. syntax:...
  • 26 votes

    "set_skullowner" loot table function - Automatically give player heads!

    This would be a way to automatically assign player_head items using loot table without having to put in individual names of players. This loot table entry would look something like this: {"typ...
  • 26 votes

    New data for datapack : Command (Custom Commands)

    Hey! With the 1.13 and the addition of datapacks, the number of possibilities for map makers or simply datapack makers has been greatly increased. But with these many additions a lack begins in my ...
  • 26 votes

    "infinite" vertical space via cubic chunks

    You could integrate the cubic chunks mod in vanilla, or if the mod creator refuses, replicate it's chunk format.
  • 22 votes

    Command eggs!

    Hey Minecraft team! I was thinking why isn't there a custom NBT egg? You know in creative click middle mouse button get everything in there like with chests? Well why aren't there eggs? You could g...
  • 21 votes

    @u (Entity Detector)

    It is an entity detector that is directed to the entity that has activated the command.   Example:   A player presses a button that activates a command block with this selector, so the player who h...
  • 21 votes

    Potion Effects To Attribute Modifiers

    If you were to add Potion Effects as Attribute Modifiers (still keeping the potion effects) like the attribute modifier for speed, command coders could customized a lot of custom items and not repl...
  • 20 votes

    Create A open source Minecraft API

    Create an open-source Minecraft API so Minecraft map creators can create third-party plugins for Minecraft maps and Realms.
  • 19 votes

    /inputraw command - automated give player heads, insert scoreboards into commands, and more!

    The command:  /inputraw <rawJSON>This works similarly to the /tellraw command with a huge difference:It parses the input out to plain text then attempts to run it as if it was entered as a co...
  • 18 votes

    [Bedrock][UI][Scripting/Mods] Click-through override

    Proposal to allow the upcoming Bedrock Scripting API to specify widgets (including web widgets) that do not take a click but instead pass it through to their parent, the first widget that has a cli...
  • 18 votes

    add bossbars to mobs

    with the new boss bar command from 1.13 snapshots there is a problem with it to me one you can only set values and cant add to current value and two you cant give a boss bar to a mob to display its...
  • 17 votes

    Scoreboard teams for Bedrock Edition

    I have recently signed up for the new Bedrock Edition beta and have been messing around with new commands. I realised that there is no "team" option for the new scoreboard command. This p...
  • 17 votes

    @n Selector for nearest entity

     For example, @n for the nearest entity to the command block or player who activated the command, it would work just like @p except for not limited to players alone. (would not affect the player wh...
  • 17 votes

    String type for '/execute store' command

    The title says it all.Currently (as of Minecraft 1.13-pre2) it is possible to use the '/execute store result' command to copy values from one data-source to another. This is only possible with the ...
  • 17 votes

    (Giant Zombie Command) Comando del zombie gigante

    Podrian poner el comando del zombi gigante para los telefonos como esta en pc seria genial si lo pusieran como para mapas de supervivencia o aventura