A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

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  • 135 votes

    (Start Here) Welcome to the Scripting and Mods (formerly Creator Tools) Feedback Area

    We've split up the commands, scripting and mods, and add ons category! Please be sure you get your thread in the right place. This is a new section dedicated to scripting and modding. Let's hear th...
    Pinned
  • 167 votes

    in-game mod downloader

    if minecraft had a in-game mod downloader it shall be much easyier to download mods   (and a mod maker section shall be fun ;p)
    needs info
  • 93 votes

    an easier way to add mods into minecraft

    I cant never figure out how to add mods into minecraft. every time i follow a tutorial on how to it doesn't work. Please make it easier. i cannot figure it out.
  • 78 votes

    Macros folder in data or behavior packs to define "new" blocks, items, and entities

    Macros are shortcut names for existing blocks, items, and entities with specific tags or block states. The data/(namespace)/macros/ folder in a data pack contains three subfolders: blocks/, items/,...
  • 59 votes

    Disable individual mobs from spawning

    Currently you have two options in Minecraft; play with monsters, or without them and wolves etc. What if you could disable individual mobs from spawning? Like this: /gamerule doMobSpawning Creepe...
    announced
  • 46 votes

    be able to add multiple commands into one command block

    I have a trail of command blocks in my world (cuz I'm lazy) and wouldn't it be nice if I could put it all into one block
  • 41 votes

    Mobs on different teams should attack each other (similar to shulkers)

    If you place shulkers onto a team (using /team), they will attack any hostile mob not on the same team. This would be useful to have on other mobs as well (such as Guardians or Evokers).
  • 38 votes

    Expose rendering abilities in the Bedrock scripting API

    I'd like some rendering capabilities to be exposed through the scripting API. A few of the things I'd like to do: Render the world from a different viewport, using arbitrary materials, saving that...
  • 33 votes

    (Java Parity) Add @~

    We all know that @p is really complicated especially in multiplayer maps, so I suggest adding @~ that will work only in chain blocks, it will target the entity targeted by the previous command, if ...
  • 28 votes

    Minecart {Invisible} tag

    A simple addition, just let minecarts share the functionality armor stands already have, supporting the Invisible tag. This would be of greatest use with the minecart's custom block display data, a...
  • 24 votes

    "set_skullowner" loot table function - Automatically give player heads!

    This would be a way to automatically assign player_head items using loot table without having to put in individual names of players. This loot table entry would look something like this: {"typ...
  • 23 votes

    "Infinite" item tag

    "Infinite" would be an item tag that can be applied using the /give command. when applied to an item, you could repeatedly use/place the item and you'll still have infinite of it. syntax:...
  • 22 votes

    Expose custom controls to scripting API

    There are a lot of potential mods that require custom control schemes (not just button remapping). Server-side, an example would be controlling a custom go-kart entity or pressing a key to activate...
  • 22 votes

    "infinite" vertical space via cubic chunks

    You could integrate the cubic chunks mod in vanilla, or if the mod creator refuses, replicate it's chunk format.
  • 21 votes

    /locate players on multiplayer

    There is someone you want to get to but you don`t know where they are so you type /locate playername!
  • 20 votes

    Command eggs!

    Hey Minecraft team! I was thinking why isn't there a custom NBT egg? You know in creative click middle mouse button get everything in there like with chests? Well why aren't there eggs? You could g...
  • 20 votes

    New data for datapack : Command (Custom Commands)

    Hey! With the 1.13 and the addition of datapacks, the number of possibilities for map makers or simply datapack makers has been greatly increased. But with these many additions a lack begins in my ...
  • 19 votes

    /inputraw command - automated give player heads, insert scoreboards into commands, and more!

    The command:  /inputraw <rawJSON>This works similarly to the /tellraw command with a huge difference:It parses the input out to plain text then attempts to run it as if it was entered as a co...
  • 18 votes

    Camera Modifications

    I'd be nice to have the ability to modify the camera of the player. Change it's position, remove the lock-on feature (so it no longer follows the player around), change the PoV, allow it to focus o...
  • 18 votes

    Potion Effects To Attribute Modifiers

    If you were to add Potion Effects as Attribute Modifiers (still keeping the potion effects) like the attribute modifier for speed, command coders could customized a lot of custom items and not repl...
  • 16 votes

    @u (Entity Detector)

    It is an entity detector that is directed to the entity that has activated the command.   Example:   A player presses a button that activates a command block with this selector, so the player who h...
  • 15 votes

    Bound Bossbars

    /bossbar bind <bossbar> <objective> replaces /execute store..... ,but it needs to be executet only once. the bossbar will then constantly display the value of the objective.
  • 15 votes

    String type for '/execute store' command

    The title says it all.Currently (as of Minecraft 1.13-pre2) it is possible to use the '/execute store result' command to copy values from one data-source to another. This is only possible with the ...
  • 15 votes

    (Giant Zombie Command) Comando del zombie gigante

    Podrian poner el comando del zombi gigante para los telefonos como esta en pc seria genial si lo pusieran como para mapas de supervivencia o aventura  
  • 15 votes

    Scoreboard and player input detection

    (I know scoreboard features are on the way, and that's super exciting!) One thing I've always wanted is a way to detect player inputs via command blocks / redstone. For example, there could be a sc...
  • 15 votes

    Spawn rules, underwater builds (was: Sea animal problem)

    whenever I try to build a swimming pool, squids and fish always spawn in, why not make a game rule like canSpawn=Squid true/false, so we can adjust and change spawn rules so our underwater builds, ...
  • 15 votes

    Items Tag "Inconsumable"

    Simply make the item inconsumable like in creative mode. allow to infinitely place blocks, consume infinite items without them been used and leave your inventory. NBT tag does not affect any item t...
  • 15 votes

    add bossbars to mobs

    with the new boss bar command from 1.13 snapshots there is a problem with it to me one you can only set values and cant add to current value and two you cant give a boss bar to a mob to display its...
  • 14 votes

    @n Selector for nearest entity

     For example, @n for the nearest entity to the command block or player who activated the command, it would work just like @p except for not limited to players alone. (would not affect the player wh...
  • 14 votes

    /size Command to change your size.

    /size Command use /size set 1-infinity counting 1.5 and stuff "@a/@p/@s/@e/username" to change your size, use /size reset "@a/@p/@s/@e/username" to set your size back to normal,...