For bug reports, lag, and rendering issues, please use bugs.mojang.com! Share your thoughts on graphics issues like lighting, animations, colors, textures, icons, and effects related to graphics.

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71votes
(Start Here) Welcome to our Graphics Feedback Area Pinned
12votes
Wildfire Graphics
1vote
Zombie pigmen
3votes
Entities in water make waves around them (Particle effect)
3votes
Wolf doggy paddling
7votes
Heavy fog mini event after sleeping through a thunderstorm
5votes
Denser Fog in Soul Sand Valleys
104votes
995votes
Give Spiders a Climbing Animation (edited)
13votes
(Java) Add rtx support
4votes
Soulfire blue lighting
29votes
Better graphics needs info
1459votes
Shooting Stars under review
37votes
Bigger Render distance (non-realm)
5votes
21votes
Enderman eye color
16votes
Change The Soul Fire Torch Texture/Model
251votes
Mobs go blip? (mob effect on spawn) under review
1vote
Custom Sound FX/Particle For When The Trident Impales
4votes
Zombie Piglins should keep their old texture in the Classic Texture Pack.
3votes
Change Arrow Texture!
11votes
(Java Parity) Flat particles
8votes
Animated stripped crimson and warped stems
5votes
Change the zombified piglin texture to be tan instead of pink
2votes
Weeping vines turn green if they come in contact with a regular vine
5votes
Burning Wood Texture Animation.
6votes
Retexture Zombified Piglins
6votes
Furnaces should have blue fire particles while smelting Ancient Debris
5votes
Revert block shading in inventory to 1.14.4 style
281votes
(Bedrock) 3D models for dropped items