For bug reports, lag, and rendering issues, please use bugs.mojang.com! Share your thoughts on graphics issues like lighting, animations, colors, textures, icons, and effects related to graphics. Torchlight in your hand has been evaluated for its impact on gameplay and rejected.

Vote for an existing idea or New post

5votes
Gold, Emerald, and Diamond Block variants
4votes
Updating mob movement
4votes
The warden animation
4votes
Make the green spots on the Warden glow like the enderman eyes
4votes
Nausea-Effect while standing in Soul-Fire
4votes
More Elytra customizability
4votes
Custom Block Background
4votes
All spawn eggs should use the updated texture
4votes
Officially Support the Mesa GPU Driver For Fabulous Graphics
4votes
New Graphics
4votes
Crying obsisian particles should float up in water
4votes
Nether Blocks give smoke effect beside water
4votes
Adjustable Opacity of Person in 3rd Person
4votes
New Textures for armour, tools, and swords.
4votes
Stop supporting old GPUs with old OpenGLs
4votes
option for Bedrock UI in java
4votes
nylium trees should have foliage similar to coral reefs
4votes
Hay bale particles
4votes
Fix player's height to match other humanoids
4votes
Soul sand valley particle effects
4votes
(20W06A) Make Warped/Crimson Planks slightly less saturated and vibrant
4votes
Compass Holding Animation
4votes
Sad Bee
4votes
Banners in wind
4votes
Possibility of Adding Multiple Textures For One Mob
4votes
Add pre 1.16 TNT and creeper animation
4votes
Different Colored Blocklight for Sea Lanterns and Blue Fire
4votes
Combine Banners & Player Heads to Produce Individualized Flags
4votes
Cursed Glint
4votes
Beacon Aura Colouring