More attack types
Currently, the combat is focused on one main attack, which means that most duels btween players end up being the same, so an idea would be having different attacks
Agile attacks are the same as now: they are quick but short ranged, however they will also deal 1 less damage
Attacks charged to 200%, have +1 bonus reach, and deal the normal weapon damage
Putting a weapon in the off-hand, will result in a double-handed position, during which it wouldn't be possible to have anything in the main hand, and if something is held, it won't work. Strong attacks are slower than agile attacks (basically every attack is a charged one), however they deal 1.5 more damage than a charged attack; the Sweeping Edge enchantment will work as a "circular attack", dealing damage to all entities in a 360° range
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