A new type of combo
Right now, the combos are just hit hit hit hit, and they all work the same.
However, it would be awesome if there was another type of combo, that would allow different playstyiles
Weaker non-charged attacks
Non-charged attacks will deal 1 point of damage less; it seems bad, but it is necessary for the next change
Charged attacks don't reset the cooldown
When landing successfully a charged hit, the cooldown won't reset; instead, it will remain at 200%, allowing another hit; if landed successfully, the same happens again; if the hit is failed, than the cooldown is reset with a 1 second penalty
The number of extra charged hits depends on the attack speed of the weapon: for example, if using a Trident, we would have 2 extra hits, for a total of 3 consecutive charged hits.
If performed without flaws, the last hit will deal 1 point of damage more than usual and more knockback; for example, with a Sword we would have 4 charged hits avaible; if we don't make mistakes, the 4th hit will deal more damage and knockback; however, when performing the last attack, we would still receive a penalty, this time of only 0.5 seconds
This "boost" howver ends if:
- We are hit (1 second penalty)
- Our target is no longer reachable by our weapon (1 second penalty)
This would allow for different combo styles: high-paced strikes that can go on forever, or more powerful one for a couple of hits only
If the attack speed is decimal, the number of extra hits gets rounded to the nearest integer
Please sign in to leave a comment.
0 Comments