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96

Let's talk about the latest Beta! (1.19.10.22)

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  • 5
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    It's too easy to duplicate allays. Now you again have no reason to explore mansions. How about to make them duplicate only once for every unique music disk. There are 15 discs in game, meaning you would be able to produce 2^15 = 32k allays from one. 12 of the discs are renewable from skeletons and creepers, that is 4096 allays from one if you don't want to explore

  • 2
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    Minecraft  why don't  you do a mob vote of all the mobs people  are upset about soo people  aren't mad that it's lost forever because  it isn't 

  • 7
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    This is an excellent change! Renewable allays are a must-have especially in multiplayer. They often get lost, die, and there's just not enough of them. This also gives amethyst shards a little extra use. I highly recommend adding an achievement/advancement for this, as players will not be able to figure it out.

    There's still a reason to search mansions and outposts, to get the allay in the first place. But players shouldn't be forced to keep exploring more and more mansions, as exploration will cause the file size to go into the gigabytes. That causes problems for mobile & consoles.

    I feel like ancient cities still need tweaking. I played 1.19 and wardens never spawned, because sensors and shriekers are very lacking. 4 shrieks to spawn wardens is too much, 3 should be enough.

    In the future, zombie horses should be obtainable in survival. Undead horses are great for halloween & cemetery builds, they're the only passive undead mobs that golems won't attack. Perhaps they can spawn renewably on zombie villages, giving them a use. Mineshafts should also have a unique use; cave spiders dropping cobweb will give them a unique use (and also making cobweb renewable) and it'll be fun for tech players to create more farms.

    Amethyst should still have more uses in the future. They fit very well into the End Update, perhaps to create magic staff & spells. A new system should be introduced upon entering new dimensions; you can make potions in Nether, the End needs something too.

  • 1
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    Duplicating allay is so easy i think every allay should duplicate once and the allay that duplicated allay can't be duplicate

    Or make the cooldown around 1000 minute

  • 3
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    They shouldn't duplicate only once, it will make them non-renewable. I think this renewable method is great already. It's not too easy as you need jukeboxes, music discs, & amethyst. These rare items are finally going to have a use besides aesthetics. Players on other communities like reddit/youtube are already celebrating allay renewability.

    I'm hoping that the new 1.18 & 1.19 overworld/caves music will come to mobile. Also, frog eggs should be obtainable in survival with silk touch. Please allow them to be placed on blocks and not hatch, just like turtle eggs. They make good decoration!

    Block placement parity from Java is also welcome; there's lots of building tutorials out there that don't work in Bedrock edition, such as placing flower pots below blocks, placing coral fans on top of waterlogged blocks (and not die), placing lanterns/ladders on trapdoors etc.

    Exploration bloats save files, and it's why I'm against rare non-renewables. The best way to deal with this issue, is to simply have portals that go to randomly generated dimensions that'll reset after, say, defeating the boss at the end of the dungeon. The 2020 april fools update had strong potential! The Ancient City portal, or perhaps a new late-game structure on the End, can achieve this. Many players prefer the combat/looting aspect of the game more so than building, and this method will make exploration truly infinite, not having to worry about your phone disk space & performance issues from large file sizes.

  • 3
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    I think instead of duplicating allay, a fun alternative is converting vex into allay. maybe give an amethyst shard to a vex will turn it into an allay. its still renewable, but also challenging! I think that the extra challenge of giving it to a vex rather than another allay would make it more balanced, fun, and its better for the lore.

  • 2
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    Please improve the optimization, it is terrible in 1.19.0.

  • 1
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    Don't touch the allays anymore, they are already well balanced, sometimes the community is too whiny. 

  • 1
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    The way it is now removes the incentive to go after allays on mansions which is one thing I really liked the idea of,having them being so easily clonable is an issue.
    They need to be tied to harder to access items,or may take a very long time to clone to keep the idea of rarity and going after them on mansions.
    For creating more allays items like echo shards,emerald blocks ,horns ,music disks ,revival totems or  a combination of  similar items should be ideal,because they work on either their illager backstory or affinity to music.
    Either way the ideal scenario is that doubling your allay count is slow and somewhat resourceful,otherwise one can output them on the hundreds if even 3 are obtained.

    Even a cloning limit of 3 or 5 is fine,just to add a bit of rarity to it.

  • 1
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    guys how to update my minecraft beta?

  • 1
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    Hi wither

  • 1
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    I think that duplicating allays is a very good mechanism. But in this beta, you can create as many allays as you want with one single starting allay: it is overpowered. So I think you should add a condition for duplication: there must be a certain number of allays (e.g. 10) within a certain number of blocks (e.g. 15).

  • 2
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    I LOVE the Allay changes! The allay duplication is great for larger servers where mansions are likely to be already looted and the Allay taken. Now I only ever need a handful of Allay and if my demand goes up I can just make more. :D

  • 2
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    Exploration in bedrock edition is much more limited than you think. Starting on 16384 blocks, 65536 blocks... you can fall through the world and die. This is marked as "won't fix" by the bu-g tracker. There are also generation issues the further you go from spawn such as missing mountains. And of course, devices like mobile have disk space limitations. Large file sizes will also harm performance. To put it simply, it's just not physically possible to explore too many mansions in bedrock edition. They tend to be over 20k blocks away, and you risk triggering these issues the further you go.

    I really want exploration to be infinite in minecraft, but it's currently just not possible. I like the idea of temporary, roguelike dimensions that reset after clearing it; it's probably the only fix to this exploration issue. It also fits well in ender dimension updates. I wouldn't mind extremely rare allays and stuff, if I can explore infinitely!

  • 2
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    please add new weapons , tools & armour.

  • 2
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    Essa versão não deixa eu entra no meu portal e tem algumas árvores q tá só a metade sendo gerada

  • 1
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    Ocofo

     

  • 1
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    When to open the render dragon or delete the render dragon, the fluency of the new version is not satisfactory, I also want to use light and shadow.

  • 1
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    Me gustó mucho la nueva visualización del apartado de CREAR MUNDO NUEVO, muy buena y más aún si así fuera todo el interfase de ajustes y pantalla principal y todo 👌

  • 1
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    add it so when on keyboard and mouse on bedrock on Xbox that you can click a stack of something, and you have other that you can click ones the click twice where you want the item to all go like java has 

  • 1
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    my game closes when I enter the nether, and when I enter I'm outside the nether, and it keeps repeating itself...

  • 1
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    Eu ñ to comsigino altualizar o meu menecraft
    Para a varsão 1.19.0

  • 1
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    Since the full release of the wild update. I have been having problems getting softlocked out of my worlds. Is anyone else having similar issues?