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196

Let's talk about the Wild Update!

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  • 7
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    There should be a Molang query added that allows an entity to query the chunk it is located in as to which carver was used to carve that chunk (if any). Also, it would be beneficial to have a related query that returns the amount of noise that was applied when the carving was executed.

  • 5
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    I just want more promotional art. :)

  • 3
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    1.19 крутое обновление 😍😍

  • 1
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    i cant get it to download for bedrock on my computer

  • 6
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    I love this update!

  • 1
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    dragon des mer une nouvelle épée une épée multicolors et des armoires et des bureau + des ordinateurs et des chaises merci mojang.

  • 0
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    It is only an experimental feature. When will it be core?

  • 2
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    Pok pok pokark It is released now as of yesterday

  • 2
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    La actualización está genial, para mi fue una sorpresa, pero lo importante es tener a nuestro juego favorito vivo

  • 2
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    where are the new controls?

  • 53
    Registered User commented
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    Please bring back fireflies. Just because frogs can't eat them doesn't mean they shouldn't be added. A two-pixel firefly light show would be the most amazing thing ever!

  • 13
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    It'd be nice if we could have a setting that let us choose if we want our own emote actions to be displayed in chat for everyone. So everyone can choose if they want their actions to be displayed in the chat for others.

    'Cause I personally don't like spamming the chat while I'm on a server with "DroidMTPM is clapping!"
    But I do like spamming emotes (eg. Spamming the clapping emote when I win or someone else wins)

    Anyway I think emotes are meant to be temporarily enjoyed in the moment not permanently in the chat.

  • 0
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    I cant even get in the wild update for bedrock edition which means I cant even play with my friends.

  • 14
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    Please look into the spawn rates for skulk shriekers and sensors on the bedrock edition. I have explored several ancient cities and can quickly run through them to collect the loot while rarely activating a skulk shrieker. Either there aren't enough shriekers to pose a threat or the sensors aren't in distance. You have to purposefully activate the shriekers you do find yourself to even get a look at the warden in survival. It's not really the intense experience shown in the early gameplay footage.

  • 8
    Registered User commented
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    Feedback:

    Overall great update, though I think the textures of blocks like frogspawn and packed mud could really have a change. And, there should be a way to have summon able shriekers once you've placed them.

  • 8
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    Feedback: Darkness pulsing slider should be in ‘Video Settings’ instead of ‘accessibility Settings’.

  • 21
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    Listen, when will the biomes from previous biome votes get updated? I'm talking about the Savannah and Desert and Badlands. It is called the Wild Update, so why were there little updates to biomes? Only one new biome was added, and aside from the Deep Dark. Wait wasn't the Deep Dark supposed to be in 1.17 - sorry I meant 1.18. But yeah, when will the other biomes get updated, they are very lacking. The badlands is just terracotta. Don't get me wrong I love terracotta, but what I mean is that its empty. Desert too. For hundreds of blocks I just see 3 things: sand, dead bushes, and cacti. However you can find a pyramid or village if you're lucky. And the Savannah is the same as the desert with the idea that all I see is acacia trees and nothing else with a chance of finding a village. The jungle is very lacking aswell. It doesn't feature anything major, nobody even cares about the jungle temple anymore. Perhaps you could revamp it? 

     

  • 3
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    An option that allows how many chunks are loaded downwards would be nice, for example loading 4 vertical and 8 horizontal chunks, so that there is better performance

  • 11
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    The deep dark are interesting and had some fun going there, and really love the new textures in general. That the Warden isnt summonable outside the deep dark is a bit unfortunate, especially when having to have a warden for the "Furious Cocktail" achievement, and old worlds will have to cart a warden for thousands of blocks. That will be rather .... fun... 5k in the nether... yay.... oh well.

    Speaking of mangrove swamps, I know fireflies got scrapped, but it still would be a great atmospheric particle cloud that could be implemented (like the spore blossom), it would so much to swamps in general. Perhaps as a cattail plant or such. While mangroves and swamps should be full of bugs and plants and life, it feels rather empty as of now.

    Too bad we couldn't have had all the mob vote mobs, I liked all of them (for no other reason than having more pets :-)

    Automating Mud/clay blocks will be a nice challenge to chain various farms, love it! As a veteran beta player, I'm interested what the future updates will hold for us. Thanks for your hard work and giving us lots of hours of endless fun and entertainment.

    PS: still waiting for azalea woodtypes. :o/

  • 3
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    The Wild Update is a nice update imo, I appreciate the addition of all the new blocks. Not every update has to drastically change the game, nor should they. Sometimes a smaller update puts things back in perspective.

    I do have one issue - since the Wild Update hasn't drastically changed the game, why has it drastically changed performance? I hope there will be a patch soon to let us iOS users enjoy 1.19 to its full extent

  • 3
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    Hola, la actualización está genial, he visto las ciudades antiguas y el warden pero, a la hora de visitar los manglares me ha decepcionado la atmósfera que tienen, lo único que puede necesitar la comunidad son luciérnagas, las luciérnagas no afectaran a las ranas si estás se sitúan a tres bloques de altura y si una rana se las come se envenenar, así podrías aprender que no son buenas para ellas.

  • 6
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    Look. I love this update but like 1.14 was 5 updates ago and there is still no crawling or sneaking under slabs. please can we add these features to bedrock edition or at least give us a reason as to why these features are not in bedrock. Thank you!

  • 4
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    I think the Deep Dark could use a mob that stops players from cheesing the Warden by using elytras. I made a post for this idea

  • 2
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    I love the update and the mangrove swamp is really cool! However I ended up going into creative to get everything I needed in survival, mob wise. I think you need to make the spawn rate of animals other than frogs and slime higher. Same enemy mobs.

  • 0
    Registered User commented
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    لعبه حلوه

  • 7
    Registered User commented
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    It would be great if there were more flying animals, we only have bats, parrots and chickens. I recommend more wild birds, like pigeons

  • 6
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    I think that you could've  add that bedrock feature where the leaves blocks turn white when it's snowing. It would've went well with the update's theme and maybe people would have been less upset after you said that we're not getting fireflies or birch forest update. If that's not possible for stability performance then maybe you could try a different feature, like adding "fallen tree"(I think that's a thing on bedrock)

  • 2
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    The Wild Update is seriously under appreciated. The deep dark features are extremely well designed and implemented. The echo shard has more potential, though. The mangrove swamp has the most unique tree and hence wood ever… easily one of the best biomes in Minecraft.

  • 0
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    disappointment.

  • 2
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    The moss carpet should be turned into moss layer. It would be a great building block, bring more variety to green block palet, be more consistent with real life and silence people that complain about lack of grass slabs.