This category is a temporary category for Bedrock BETA issues. Not all features may be present or fully functional in the BETA and not all features may work exactly the same on release, thank you for understanding. Bugs & support issue posts are removed with regularity, please be sure to file them in the bug tracker and support. Spammers will be permanently suspended.

137

Let's talk about the latest Beta & Preview (1.19.10.21)

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  • 5
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    Can you please add full customization for mobile touch controls? We need to be able to change the position, size, and opacity of each button. It's essential for mobile gaming, some players prefer to use 4 fingers (thumbs + index on the upper corners), and devices/hands vary in size. Adding additional buttons for quick-switching hotbar weapons is also welcome (such as a button that instantly makes me equip my slot 2 weapon). Lastly, add action buttons for touch mode as well; holding touch to fire crossbows is too slow!

    Warden sonic boom should bypass protection enchantment, but not projectile protection. Nobody uses it, so it'd be great if it can have a use VS wardens.

    Wither fight is still problematic on most devices due to lag as it scatters hundreds of item entities. If possible, we need to reduce item entity lag, which also helps redstone/allay farms. Option to render items as simple 2D sprites?

    Also, please add fireflies in the future. If you want players to join in on the development, please listen to them. Players love the 2 pixel particle mob, it's great for ambience & bottled fireflies make excellent lights in builds. Just prevent frogs from eating them if that's too much of a concern.

    Please stop adding humanoid/undead hostile mobs, we need more animal-like hostile mobs. Hostile fantasy fishes, @lligat0rs, wyverns, arthropods... please stop being PETA, trying to teach kids that fireflies are poisonous to frogs (but not magma?) and just make a fun fantasy game.

  • 3
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    The mangrove swamp biome is way too rare and too small, they should be increased. Allay spawn chance can also be increased, they are very difficult to find. Deep dark ancient cities are still spawning a lot of mobs and it might cause lag if they kept activating sculk and wardens below your base. The no-spawn area needs to be larger. I hope these can be fixed before 1.19 releases!

    Spectator is great and I hope hardcore mode will come to bedrock too. Also, wandering traders are still spawning very deep below village bells, this issue makes it extremely difficult for players to find wandering traders, and can cause lag as persistent trader llamas will often generate.

  • 2
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    It seems like there's more block placement parity from java to bedrock on the last beta, which is welcome. There's a lot of building tutorials out there, such as placing lanterns on trapdoors and below campfires, placing flower pots below chains and leaves, placing coral fans on waterlogged blocks (and not die), and none of these worked on bedrock edition.

    I'm hoping for more parity changes, such as fireworks crossbows exploding on impact like in java. This cool weapon is unfortunately useless in bedrock. Spectral arrows are also very cool drops from piglin barters and I hope we can get them.

  • 0
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    muchas gracias

  • 2
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    The colors of frogs in different groups are very unreasonable. I feel that the desert should be orange, the grass should be green, and the white snow should be white... I don't know what the official reason for this arrangement is.

  • 1
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    Warden and deep dark is truly the best part of this update. Though in the future, I'm really hoping for an actual wild update. Mobs like crickets can add a ton of immersion and ambience to Minecraft, and they can be food for frogs, axolotls, fish. Ambient sound effects like rustling leaves and cave drips are also great. Now THAT's a wild update!

    I feel like the deep dark still needs more sculk material, especially shriekers. There's too much boring gray. It's too easy to clear an ancient city without any warden spawning. Wardens should spawn easier; three sculk shrieker activation should be enough to summon the warden!

    Also, there should be a way to disable potion particle effects for the player. It's difficult to take screenshots of your base if you have a beacon, because the particle effects obstruct your view.

  • 1
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    Cho thêm đồ họa siêu đẹp

  • 0
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    Youssefe blacke

  • 0
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    When will 1.19.10.21 Bedrock server be released? The site still shows 1.19.10.20, leaving it un-playable with Android (Playstore Beta)

  • 0
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    Dumb stuff and you can do it in a few seconds or two

  • 0
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    Do not let them go to your room or I don't want you back to work on

  • 2
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    Muy buena

     

  • 2
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    Minecraft is the game

  • 1
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    A new achievement called the explorer when you find all structures plz Mojang

  • 0
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    Hello im new here