so basically, I have a server for creative that me and my GF play on, but in order to prevent anyone else from joining. (we have some embarrassing builds and lore about the world). I have to constantly invite her and hope it works due to her internet being kind of bad, this also leads to her disconnecting randomly and we have to go through the process of inviting again, sometimes having to restart the world or even the game. thats why i propose a "whitelist" option for multiplayer that only allows certain friends to always join that server if its online. certain server hosting websites for java always use this, so i dont see why bedrock shouldn't at least have something similar. it would certainly reduce the time spent trying to just get things working and instead allow us to focus on building right off the bat when we decide to play together.
plus at the same time I'm hosting a survival world for a bunch of my friends and thats the reason why I want to be able to whitelist the creative world separately since if I put it on friends only, sure it removes the join time, but other people might be able to join and I dont want to straight ban them because then I'll feel like a jerk, I think.
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