This category is for the special Experimental Combat Snapshot feedback only and features that exist in this snapshot only. This category is temporary and WILL be archived when we have a new snapshot to discuss. This keeps your feedback relevant, fresh, and current. Please focus on features that are IN the release and do not suggest new features/weapons/mechanics here. Thank you.


New mechanics with potions


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  • 1
    Registered User commented
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    If developers make equipment for quick access to something, then you need to reduce the initial hotbar, this will give more sense of development. Each such storer of potions could be replaced with a quiver, a scabbard, a case-tube for maps.

  • 0
    Registered User commented
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    Personally i do not think this is a good idea.

    having 4 potions per slot means you can have 3 minutes of strength 2 and 3 minutes of speed 2 in a single slot. This would mean fights would last so much longer due to the fact that players have enough speed 2 and strength 2 without needing to use shulkers, this frees up inventory space to use for xp bottles to repair armor and it would just make fights so much more tedious.