I feel like the Warden's Sonic Boom ranged attack is not in a good state right now. I get why it was added, but it is just implemented very poorly and I feel the mechanics are not good. The Sonic Boom attack is a tool to let the Warden attack you in areas it cannot get to, this being a feature so that players can't cheese the Warden. However, I think this attack is EXTREMELY overpowered and really breaks any fun I have with the Warden. The Sonic Boom should be a tool, not a kill move. It should not deal one-hit-kill damage, rather fairly low damage. This is because the Sonic Boom should be used to primarily knock players off of towers so that the Warden can finish them off. This would be a great change and would prevent frustration and would build on the tense action. This way if you choose to run from an Ancient City, while you're climbing back up you don't get one-shot by a move you can barely avoid in any way. I would love to see this implemented, as I think its a good change and makes the future of the Warden much brighter. If any of you at Mojang see this, hello! I hope you lads over there take this into consideration!
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