Idea to prevent warden cheesing!
Many people on this page suggested to make earthquakes or maybe even break blocks. To me, this sounds unnatural, so I'd propose this solution to building up and digging holes:
If the warden is below the player and the player is damaging it, the warden may try to go inside the block the player pillared up with, or dug a hole.The warden will reappear close to the player by emerging from the block and killing the player.
This seems to be much more natural compared to how other people suggest anti cheesing methods. Please vote if this is a good idea!
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