Bats should be afraid of Skulk-type blocks and the Warden
Bats quite often fly into deep dark biomes and trigger sensors as they fly around. The Warden isn't in the snapshot yet, but once it gets added this could be a big problem for players who could end up finding 2 or 3 Wardens already summoned in waiting for them, if not more.
To resolve this, bats should be afraid of Skulk-type blocks (blocks, veins, sensors, shriekers) as well as the Warden itself, fleeing and remaining silent until they are at least 10 blocks away due to the sensors sensing range being 9 blocks.
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