The sculk shaker could be a new item that could be found in the deep dark. The warden should be something you avoid however if you hear the warden animation start to play as it comes out of the ground then you can tower up a few blocks and both get out of there and never get hit. A sculk shaker would be another sculk item that would work as a sort of something to off put the towering strategy. It would work a bit differently than the sensor and shrieker instead of being something that could detect you it would be something to hinder you. After the warden were to find you the warden could stick his hands in the ground and activate a nearby shaker it would then push you off a few blocks in a random direction leaving you some space away from him but knocking you off your safety pillar. You could then harvest the item with silk touch and surround it with iron copper redstone and some new sculk or ancient city block to get a thumper which if placed down and given soulsand as a power source could deter the warden for a short time. it would be about 5-10 seconds per block of soulsand given to the thumper. This would allow players who are returning to the deep dark to have a much more experienced time and new players to the deep dark to still have to spend quite a bit of time experiencing the ancient city and deep dark before getting a thumper. This would also allow players not to just tower up but still give them a chance if there is not a shaker in the area.
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