The Warden's buff: A few ideas to make him truly unstoppable.
Deep, in the dark... The Warden left its mark. But, as we've seen, the fanbase's tricks have been able to tame the beast. The Warden needs to be an unstoppable force. And so, here are some ideas to buff it:
I propose one of these two attacks to be implemented:
The wrecking attack. The Warden will break the blocks around him, dealing splash knockback and damage to entities. But, the broken blocks will turn blocks above them into falling blocks, making the player fall towards the Warden, or bury whoever hides below blocks. The Warden becomes more likely to the wreck attack the more damaged it is. The maximum range of blocks that can be turned into falling blocks is 20.
Or, the outbreak attack. The warden digs its arms into the ground to spread a mass of skulk towards the player, converting all blocks on its way, even water and lava. But, a spread of a new skulk type, called Scourge Skulk. Scourge Skulk makes you sink and slows you down. It takes a considerate amount of time to break. When the player's inside it, it gets damage higher than lava's, and armor durability decreases rapidly. Scourge Skulk eventually decays into regular skulk blocks.
Extra buffs: KB resistance of 85%, bigger player detection radius, a depth striding ability, skulk turns liquids into deepslate, and projectiles do 50% less damage.
With those changes, I think this living nightmare deserves another try. And this time, it will truly remember us of the horrors Minecraft can bring!
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