The way I am thinking of making the deep dark harder without breaking it or adding to may features. Is to just make the warden to become more aware of everything in the deep dark the longer the player stays. Also to maybe allow the warden when charging to break weaker blocks but only a limited amount or make the warden to become more covered in plat growth the longer he is out of the ground which could justify him being able to wake though the new Skulk blocks. Any way my idea it that when you are in the deep dark the longer you stay the more the Skulk sensors that will grow allowing the warden to under stand his surrounding the more the player stays that deep dark, allowing the warden to follow the payer better.
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