Unmovable Sculk Sensors
This applies to the recent java experimental snapshot release. I'm fairly certain that the devs made sculk sensors unmovable because of the complications of when they would be triggered due to the piston noise. Rather than have them be unmovable, there could be a small "disabled" or "confused" period of time for the sculk sensor when moved. Similar to when a Redstone torch is temporarily burnt out when toggled to much, the sensor could also "burn out" for as long as it takes for the vibration to stop when it is moved by a piston. Basically, as soon as the sensor is moved, it will deactivate. Once the vibrations around it cease, it reactivates. It could also be made that if it was pushed with wool behind it, and it is being subjected to no noise, it doesn't get disabled. Just an idea for if the sensors become movable.
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