PvE combat needs work in the late-game, there's no incentive/challenge
There's a problem I've been noticing in Minecraft. The combat part of the game is nonexistent in the late-game, and at this point, most players just build and build. It gets boring.
I like to level up my character, but there should be stronger mobs to actually use my strong characters on, and unique drops for beating them. Piglin brutes were a good addition, but they give you nothing and they don't respawn, which makes challenging combat limited. Most mobs don't have any exciting rare drops, and there's no reason to actively hunt mobs at night. What about rare powerful mobs that spawn on the fields at night, like Lynels in Zelda? They can spawn after many days have passed, on certain moon cycles, to prevent overwhelming newbies. Mobs using shields will also make the cleaving & piercing enchantment useful in survival PvE.
A sidegrade like Tridents can be really fun rare drops to mobs, and it gives more depth to combat, better than players spamming the highest tier equipment.
For players who like Minecraft's combat gameplay moreso than tedious building, we can add bits and pieces of what makes Terraria fun into Minecraft. Hytale seems to understand this and is trying to combine the best of Minecraft and Terraria, and I'm hoping Minecraft can do the same!
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