With the Combat tests, the Combat system is changing, but, some thing might be done better
In the tests, the cooldown was completely removed, but if you time your attacks, you have +1 block of reach.
I think this must be changed
The cooldown remains, but works differently: instead of dealing damage based on a percentage, the player will deal 70% of the damage if the cooldown indicator is not full, and instead of getting +1 block of reach, it gets +0.5 blocks of reach
The fact that Shields don't block full damage makes no sense, even if there might be tiers of Shields in the future. The mechanics make sense with exes, which can stun shields, so Shields should block all damage, not only 5 damage points
Snowballs should be blocked by Shields, because the thing that they cannot makes no sense at all
Why we get the full effect if we splash the potion on our head and not on aur feet? This makes little to no sense, so the effect must be given based on exposure, on how many particles actually touched the player
Please sign in to leave a comment.