The new changes regarding timing and attack speed
The following do not feel they fit in with Minecraft, and seem unnecessarily complicated.
Changes: “The attack cooldown is now only 4 ticks (200ms) when an attack is missed.”
“Attacking is no longer possible until the weapon is recharged.”
A skilful area of 1.9+ combat was the big punishment to missing a hit and having to wait for the cooldown. Players should be able to choose between waiting for a full recharge, half recharge or spamming to deal slight KB to the opponent. The change removes that choice from the player, the difficulty of cooldown, and the punishment to missing a hit. The reduction in skill needed to aim, imposed by the short 4 tick cooldown, feels unnecessarily complicated, clunky and unintuitive.
Changes: “The attack key can be held down to automatically attack at the next available moment.
Has a +1 tick (50ms) penalty, making it less effective than optimal timing or clicking.”
This makes combat stale and boring. And the benefit from actually timing your hits is minimal. Seems like a poor attempt to unite pre 1.9 and 1.9+ PVPers. Spam clicking (pre 1.9) or timing 1.6 CPS (1.9+ sword speed)? Well how about we just remove clicking all together (sarcasm)! The addition of the 3 attack speed sword also feels like trying to make the middle ground of click speed.
Even if it was possible to unite PVPers. Which I don’t think will magically happen by just making a third combat system. Why do we even need to unite PVPers, when people can play whatever version they choose
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