Now, I know nothing's final but I want to give the suggestions. So, mud blocks... why not add the mud item? When smeletd it will give mud bricks and mud bricks in 2×2 crafting grid give mud brick block. And 2×2 mud is mud block! Also, when you use a water bottle on dirt, it turns into mud block, why not do the same with water buckets? And even, it can be small with dripping water from dripstone! This will even explain why there's mud in swamps. Also, if you use water bottles or water buckets on mud blocks again, you will get mud which is liquid! You can even pick this liquid with water! Mud cauldrons too! Farmville mud! And when pigs touch mud, muddy pigs! Not adding mud will be a serious missed opportunity...
Finally, deep dark... now, the warden will come when the sculk shrieker is activated too much... what activates it? Vibrations! Do you know what else gives vibration? Opening, closing, placing and breaking chests! Basically, making so interacting, breaking or placing chests won't activate a sculk shrieker or sculk sensors because sculk sensor activation will cause the shrieker to fire out shrieks. This will allow the player to leave the place whilst getting loot without encountering the warden but getting scared.... that's what you said you want it to be! And also, the loot... snowballs are a must have. Enchanted books will always HAVE to have the most powerful version of that enchant... maybe diamond blocks and diamond tools to add story? No netherite items tho...
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