Hello! I was thinking of an idea which could include armor affecting how often the skulk sensors/ skulk sensor family would react to the player depending on their armor weight. For example: say you found the mysterious Deep Dark Cities, and you're wearing a full set of netherite armor. You notice a skulk sensor and walk by a couple times, all times it has been going off quite frequently, and you don't know why so you decide to take off your netherite armor and change it to a full set of leather. You notice whenever you walk around the sensors they don't react to you walking around because you weigh less, and weight is a key factor to how loud you walk. Maybe different armor pieces could affect the weight/sensor pattern to the game. It would also add a whole new danger factor! This could be turned on and off depending on the game mode like hardcore being affected the most. This was just an idea and I hope this is considered into the game!
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