New damage mechanic - Lethal damage
So I wanted to essentially give natural healing more of a role in minecraft, as potions essentially out-preform it in every way. here I suggest a way to make natural regeneration useful again.
So when a player receives damage from Certain damage (EX: a zombie hitting them, a splash potion of instant damage, skeleton shoots their head, or a creeper explosion), most of damage they take will be considered "Lethal", meaning It cannot be healed back up unless given time, in which it takes 30 seconds for a lethal heart to convert into 2 HP again (and only when their hunger bar is high). by adding lethal damage, players may have to be more careful about their health bar, while relying on natural regeneration to heal them back up, since they could end up with a row full of broken hearts with one HP left.
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