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Nehmt alle 3 Mobs weil sie soooo niedlich sind!

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    Hello, this appears to be a non-English post. Below you will find a transcription of the topic being discussed.   

    Title: “Take all 3 mobs because they are soooo cute!”   

    Text: “Why do you have to choose a mob? All three of them look really good and have their advantages. I am in favor of all of them being taken!”  

    - Translated by Admin  

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    I think it's that people can't comprehend or bear to see features go away. All of the mobs provided are just early concepts and prototypes. I'm confident that they have came up with tens of mob ideas that they have never shown us or carried out, and are all in their ideas pile at this point just like any of the losing mobs and biomes. Most people don't really understand how game development works. If they can feasibly add every single mob idea, concept or prototype they come up we would probably have twice as many mobs by this point. But they can't just add three mobs all at once. It's not like they specifically come up with ideas they want us to vote on. They continuously come up with ideas and concepts, but they just can't add all of them; it's not a feasible thing to hope for. So instead of having to choose themselves what mob concepts to prioritize implementing first, they give that decision to us. There are so many context clues that tell us that. For instance Kingbdogz said that the Allay actually started with a prototype made by Cojomax during the Nether Update. And notice how a Minecraft.net said that mob votes exist to make players "do our homeworK" (it was striken through)? They don't specifically come up with mobs just make the community vote on; that would be ridiculous. Community vote or not, they would still pretty much have to decide on one of their mainstream ideas to add to the next update. They're just involving us with that decision.

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    I mean I've literally seen people whinning on Twitter when they learned from Kingbdogz that the camouflaged, jaw-like Sculk block was a dismissed early prototype. We literally didn't even now what it does, and yet people were unhappy that a developer removed a very early prototype because he wasn't happy with the design. Why not go design it all by yourself if that's the case? And it's not like we're gonna get less than promised because: 1) It wasn't promised; 2) There is a new block we haven't seen called Sculk Shrieker, so we'd still get 5 new Sculk blocks. People think it's way simpler and easier than it actually is, but in reality there are ideas that are constantly being generated, prototyped, tested and changed or even removed. It's the normal process of game development. That's how they determine what are the best features and designs to implement to the game, and even if some good ideas are archived or set aside it's because they need to prioritize. They can't humanly add every feature they come up with.

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    My point is, more often than not they don't specifically design mobs solely for us to vote on. They will have to make the decision as to which is introduced next update either way, and they're giving that decision to us. Ideas in game development come and go; concepts are never set in stone nor do all of them make it to the game; they have to prioritize which ones are the most worthy of implementation, and as the stream of ideas goes on ones that are considered less worthy or urgent would just need to be stored to a sort of backstage that they could refer to whenever they can't come up with more new ideas, want more inspiration or feel like they want to implement said idea at a given time. That's true to both mobs and biomes that lost in votes and any other ideas that they decide won't make. Of course if they decide the design is not great, then they might dismiss any ideas. Though I believe in the first mob vote their mindset was more like "These are very early designs and we already keep coming up with a lot of mob ideas. It doesn't really matter if they are eliminated; we'll always have more to provide". Though they didn't consider that the specific designs could have particularly appealed to players, and that completely discarding entire mob designs just limits potential future ideas. So they just decided to keep any mob or biome that lose in future votes in the ideas pile, along with any other potential features they've considered before and might want to come back to.

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    So overall they don't have a plan as to when any of the losing features will make it, but they're still there and would have a chance to come in the future. I'm sure if they showed the community every idea they had and didn't make it there would be so much backlash, but that's just how game development works. They need to keep experimenting, changing and removing ideas along the way to know what works best and is most urgent. Don't think about how the game could be if all archived ideas were implemented; think about the final result. Because simply they couldn't have implemented every single idea they have (the ones they show us and otherwise) in a reasonable, polished manner that's healthy to their teams and to the game. The process of experimenting with ideas is what contributes to how fleshed out the game and its updates are, despite the fact that not all ideas make it.

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    Stop being mean to each other these mobs could come in a new update you could suggest it! I think we can settle down after this post

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    I'm not being mean to anyone. I'm clarifying how it all works. People just keep whinning about the losing mobs too often honestly. They do still exist and have potential to come at some point. The swamp update, for instance, is coming in 1.19. They can't add all of the losing features all at once, so they can't just "take all of them". But nobody said they're discarding them either, so there really is nothing to complain about here.