The concept of the glare should be the opposite of what it is.
The glare apparently hates dark areas, but this doesn’t make sense to me since the mob itself is shrouded in darkness to where you can only see its eyes. Additionally, if it hates darkness, it doesn’t make a lot of sense that it flies into the dark because its “grumpy”. Is it going to just hang out in the darkness it hates so much until the player fixes it?
I think a simple change to the idea of this mob is to reverse what it likes. If it loves darkness instead hating it, it will be the same functionally, but make much more sense conceptually. The glare will hang out in dark areas because it loves them, so when the player places a torch it will fly toward the next light level 0 area since it doesn’t like the light.
This will look a lot cooler too since the player might see several pairs of eyes “glaring” at them just outside the light, but as soon as the player lights up the area they once again retreat to the darkness. Based on the design of this mob, it would also make sense to me that glares would run away from the player as well, making them hopefully a mysterious and elusive mob that if the player captures, can be used to light up their bases.
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