In 1.16 minecraft implemented the render dragon that brings to bedrock ray tracing shader that are really awesome but the old shaders stop working and just those people that have an rtx are the only ones that could have this shader. This was just for the win 10 and console players, but in recently 1.17 betas they implemented the render dragon in mobile devices and now just one little percentage of devices that supports ray tracing can have shaders and the other part have no way to have shaders. I have an idea to solve that, is just to make another type of shaders that will be able to work in render dragon and for non ray tracing devices. This type of shaders should be divided in the low end shaders (for low-resource devices), mid-range shaders (for devices that are not as powerful but can handle more than low resources ones) and the high end shaders (for devices powerful enough for better shaders than the previous ones but that cannot support ray tracing or want to use other types of shaders). Each one optimized for the device it is aimed at and if necessary remove things that can cause extreme lag for less powerful devices, and it should have a menu where you be able to add or quit shaders (without quitting the world) and remove ro add features in the shader for better performance.
“This post is translated so it could have some grammar issues”
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